Updates
What’s changed, newest first. Updating is just downloading the
latest installer and running it — your tournaments, players and settings are kept.
0.4.60 - 25 September 2026
Rename a game after it has finished. Whatever the game name says when a tournament ends is what goes into the season, and it is typed hours before anybody is thinking about it. Game History now has a Rename button beside Delete on every row, so a night recorded as "Thursday Night WSOP" can become "Week 6" without replaying it or losing the result.
The season standings on the players' page now say how old they are. Under the table: "Standings last updated today at 4:12 pm", or the day they were last sent. A table your PC has stopped sending no longer looks exactly like tonight's.
Unticking "See the season standings" now takes the table off the players' page. It used to leave whatever table was last sent up for good, while Online / Live on the PC said "not shown". Switching the PC off still leaves the season up, the same as before -- only the tick takes it down, and ticking it again puts it back.
Fixed: a player taken off the cash list could not put their name down again from their phone. The page still thought they were on it. This one was on the website and has been working since 7 September; it is listed here so the fix is written down somewhere.
0.4.59 - 7 September 2026
The forgotten-password code is now something you can actually type. It was forty-three random characters, which is fine if you can paste it and nobody can: the email arrives on your phone and the box is on the PC. It is now eight characters in two halves, like K4M9-7TQP, using only letters and numbers that cannot be mistaken for each other. There is no I, L or O and no zero or one. Capitals or not, dash or no dash, spaces or none -- it all works.
Getting it wrong five times starts costing you a few seconds, then a little longer, so a short code cannot simply be guessed at. It is a slowdown and never a lock: waiting a moment clears it, and so does getting it right.
Setup & Settings opens the right size. It never chose a size at all, so Windows guessed one from whatever page happened to be open -- which left a gap at the bottom on some screens and cut the tallest page short. It now takes most of your screen, never more than the screen has and never less than the pages need.
0.4.58 - 7 September 2026
Fixed: every settings screen scrolled sideways, and buttons ran off the edge. Generate New PIN was drawn nearly nine times wider than its own words, and you had to scroll right to find the end of it. The same was true of Forget Devices and of buttons on the cash, online and email screens.
It was one cause. All the settings screens share a single frame, so the frame was as wide as the widest screen in it -- and the Tournament Format screen was demanding more width than a laptop has. Everything else got stretched to match. The Remote screen needs about a fifth of the width it was being given.
Nothing is cut off and nothing has moved. The screens simply fit now, and a button is the size of what it says.
0.4.57 - 7 September 2026
One code on the wall now shows everything you run. The page behind your QR carries every tournament: whichever is taking names sits at the top in gold with its buy-in and how many are in, and the others are listed underneath so a player can see the league is still there on a night it is not being played. The sign-up form says which night it is putting the name down for.
A room running one tournament sees no change at all -- the list only appears when there is more than one.
Each tournament keeps its own check-in desk. Sign-ups you collect for Sunday's deepstack stay on Sunday's desk. Setting up Tuesday's bounty shows you Tuesday's people and nobody else, and coming back to Sunday finds its list exactly as you left it. Three nights can take sign-ups at the same time.
A late sign-up lands on the night it was meant for. Somebody who fills the form in on Sunday afternoon and presses send after you have moved on to setting Tuesday up goes onto Sunday's desk, not the one in front of you -- and your screen does not change while you are working.
Known limit for now: a player cannot yet tap through to another tournament's standings while a different one is published. The other nights are listed with their buy-ins; their league tables are not on the page yet.
0.4.56 - 7 September 2026
Say how many tables you actually have. Players -> "Tables:", beside Seats per table. Leave it empty and nothing changes: the draw makes as many tables as the field needs, exactly as before. Fill it in and the draw seats that many tables' worth.
Everybody past that becomes an alternate. Eleven bought in with one table of nine used to become two tables of six and five. Now nine sit down and two wait, and the game screen lists them under ALTERNATES instead of NEED A SEAT. Who gets a seat is the order they signed up in; only where they sit is random, because a draw should never take a seat off somebody who turned up first and paid the same money.
Put one named player back in after a mistaken knockout. "Undo Last Elimination" could only reach the most recent bust, so getting back somebody who went out three earlier meant undoing three people and knocking two of them out again. Every eliminated player's own row now has Put back in next to their re-entry button. It costs nothing, and the finishing places close up behind them. A re-entry is still the other thing: they pay, and their bust still counts as a finish.
Every tournament now keeps its own everything. Setup & Settings -> Season & records -> Tournaments. Each one has its own blind structure, payouts, scoring sheet, saved player names, season standings and QR code, and switching swaps all of it at once. Running a different game on a different night no longer publishes with the other league's players attached to it.
Your existing season is copied into your first tournament and left where it was as well, so nothing moves and nothing is lost. The tournament you choose is remembered next launch. The one being played cannot be switched away from or deleted, the last one cannot be deleted, and deleting one that is online says plainly that its QR code dies with it, including copies already in players' phones.
Each tournament also keeps its own check-in desk. Sign-ups you collect for Sunday's deepstack stay on Sunday's desk. Setting up Tuesday's bounty shows you Tuesday's people and nobody else, and coming back to Sunday finds its list exactly as you left it. Three nights can be taking sign-ups at the same time, each on its own link, each with its own field.
The prize pool calculator can no longer throw your work away in silence. Working out payouts and pressing Save left the Prize Pool untouched, because only "Use These Payouts" writes them -- and nothing said so. Save now asks, and offers to use them as the default answer.
And the payouts agree with your check-in rule. If check-in is set to close after level 5, the calculator offers to post the payouts at level 5 rather than at level 1. The field is final when check-in shuts, which is exactly when the numbers should stop moving under the room. Change it if you want them up sooner.
Fixed: the Blind Structure editor could lock the program up. Open it on a window too narrow to fit all its columns and it would try to rearrange them, fail, and try again -- for ever, thousands of times a second. The program did not crash and Windows still reported it as healthy, so there was nothing to see except everything going slow and a fan that would not stop. Closing the editor was the only way out, and most people would reasonably assume the whole program had frozen.
Found on a real tournament night, where it had been running at a full processor core for four hours and forty-one minutes. The retry is now counted and stops after three attempts, rather than relying on a flag that reset itself every time round.
Nothing changes about the clock, the money already collected, or anything published to players.
0.4.55 — 6 September 2026
Move a player to any open seat in the room, not just the next table. Move used to offer the other tables of the game you were looking at, and nothing else — so a player at the only table of a bomb pot game could not be moved anywhere at all, and moving somebody from 1/3 to 3/5 meant putting them back on the list, finding them in the queue and seating them again. It now lists every table in every game, headed by game name, with what is free at each, and "Back to the waiting list" at the bottom. Crossing between games happens as one action: they leave one chair and take the other, and if that seat has gone in between they stay where they were and the screen says so.
The Move button is always there. It used to disappear when the game had one table. A control that vanishes reads as broken software.
Tap a table counter on the venue page to see who is sitting at it. Only where the room has ticked "Show who is sitting on the venue page" — where it is off, the counters are exactly what they were, a headcount that tells somebody at home whether it is worth driving over without naming anybody in the building. An opened counter stays open while the page refreshes itself.
0.4.54 — 6 September 2026
Adding somebody who is already in the room now tells you where they are, and asks.
It used to demand a last initial — "there is already a Tom Byrum in the room" — on the assumption that a repeated name meant a second person. Now that a player can be on several lists at once, that assumption is wrong more often than right, and pressing Cancel (the natural answer when it is plainly the same man) added nobody at all.
You now get the facts and a choice:
> Tom Byrum is already here. > • playing Bomb Pots at table 1 > • number 2 on the 3/5 holdem list > > Add Tom Byrum to 1/3 NLH Main as well? > > [Add Tom Byrum] [It is a different person] [Cancel]
The likelier answer is the default. Already on another list, it offers to add them. Already on the list in front of you — where nobody queues twice — it offers to tell the two of them apart instead, because hours at a cash table are tallied by name and getting that wrong costs somebody a promotion.
It works the same from every door: the Cash List screen, the operator's remote, and a player's own phone. The remote never raises a question on the PC — there is nobody standing at it to answer.
The rule throughout: on as many lists as you like, seated at exactly one table.
0.4.53 — 5 September 2026
A player sitting at one table can be put on another game's list.
Somebody playing 1/3 who wants 3/5 when a seat opens is the ordinary case in a card room, and the Cash List screen would not offer them: the "Played here before" panel hid anybody already sitting in another game, so they simply vanished from the suggestions.
They are now offered, with where they already are — "Tom Byrum · 1 night · playing Bomb Pots at T1" — so you can see they are in a seat and decide for yourself.
The rule that matters is unchanged: you can be on as many lists as you like, and seated at exactly one table. Trying to seat somebody who is already playing elsewhere is still refused, and still says where they are sitting.
Somebody already on the list in front of you is still hidden from the suggestions — that is how a room ends up with two of them.
0.4.52 — 5 September 2026
Publishing to the venue page was completely broken, and is fixed.
Since 0.4.49, every attempt to publish failed immediately — silently. Nothing your PC did reached players' phones: not seating somebody, not opening a table, not the waiting list, not the table counts. The venue page kept showing whatever it had last been told before you updated.
Nothing on screen said so. The Online / Live screen showed every switch on, the service still accepted your licence, and sign-ups from players still arrived at your check-in desk — because that part goes by a different route. So the only symptom was that the page never changed, and restarting did not help.
The cause was ours: an internal mismatch introduced with the remote permissions work in 0.4.49. It is fixed, and there are now tests that would have caught it the day it was written.
A failure like it can no longer be silent. If the app cannot work out what to publish, it now says so on the Online / Live screen instead of throwing the reason away. And a single failed push can no longer leave publishing stuck until the program is restarted.
If you have been on 0.4.49, 0.4.50 or 0.4.51, update. Everything starts publishing again as soon as you do.
0.4.51 — 5 September 2026
The venue page now hears about cash list changes straight away.
Seating somebody, taking them off, putting them back, opening or breaking a table — all of it told the screens in your room and the phone remote, and left the venue page to find out on a two-minute heartbeat. So a player watching their phone saw nothing happen for up to two minutes, which looks exactly like it not working.
Who is sitting now carries which table. "Show who is sitting on the venue page" published names with no table number, so it could only ever draw one undifferentiated list instead of grouping people by table.
Start another game from the remote, not just another table.
Choosing a table when seating is always offered now. It used to seat straight away whenever exactly one table had a chair free — which, with a table apiece in two games, means never being asked at all.
0.4.50 — 5 September 2026
Players can see themselves on the cash list again — and cannot end up on it twice.
These were one fault. A room spreading several cash games has a separate queue for each, and the page draws them that way. Names put down since your PC last published were being added only to a combined list the page does not show — so a player signed up, saw no trace of it, and signed up again. The room got two of them, and a game nobody had published to looked like it was refusing names.
Names now appear on the queue for the game they actually chose. Asking twice for the same game says "You're already on this list — your place is kept" rather than quietly adding a second entry. The same person can still join two different games, and two players with the same name are still two players.
The cash-list screen on your phone now asks for a day and a time. The list of preset closing times is gone. Type "6pm", "18:30", "1830" or a date like 9/12 — the same way the Cash Game screen on the PC takes them — and it tells you underneath what it understood before you commit. You can now set a start as well as a stop.
Start another game from the remote. Opening and breaking up tables was already possible from the floor; the game itself needed the PC.
Choosing a table when seating somebody is now always offered. It used to seat straight away whenever exactly one table had a chair free, which from the floor reads as not being asked at all.
The "keep my poker record" tick disappears once you have one, rather than asking the same question every week.
0.4.49 — 5 September 2026
Changing what a remote can do no longer means issuing a new one.
This was broken and the fault was ours. A remote's permissions were built into its link, and a phone saves that link as its icon — so changing the Can do box on the PC changed what the PC allowed while the phone carried on showing the buttons it was given on day one. Worse than not changing at all: a phone offering a button the PC would refuse.
Now the phone asks what its key can do each time it opens. Change the box, let it publish, done. Revoking reaches the phone the same way.
Every dropdown on every phone screen is gone. On an iPhone a dropdown opens as a spinning wheel — a scroll and three taps to pick one of three things. All six are now rows of buttons you tap once: the cash-list closing time, both "which cash game" pickers, the birthday month, the standings name picker, and the game picker on the remote.
A QR code on every remote. Press Scan it on somebody's row and point their phone at the screen. No more copying a link and emailing it to yourself to open it on a phone.
The remote's cash screen shows which tables are open, how full each one is, and lets you break one up from the floor. Anybody sitting at a table you break up goes back to the front of the waiting list — they were already playing.
No tournament clock on the cash screen. A cash room is not on a level, so four lines of blinds and "next break" were taking the top of the one screen that needs the room.
A smaller thing that read badly: with the cash list closed to new names, the page said "Put your name down and you're first" directly above "The list is closed to new names".
0.4.48 — 5 September 2026
The Remote screen now opens on the remotes.
It used to open on the older PIN settings — a port, a PIN, a QR code — with the per-person remotes at the very bottom, below settings belonging to a different feature entirely. You had to scroll past all of it to reach the thing most people came for.
Remotes are now first, with a proper heading, numbered steps saying exactly how to issue one, and bigger buttons and text throughout.
The PIN remote is still there, and now says what it is for. It is not merely the old way: a remote link opens a web page, so the phone needs internet to start it. The PIN method needs none ever, because the phone types this PC's address on your own Wi-Fi. If your venue has no internet, that is the one to use — and the screen and the manual now say so instead of leaving you to work it out from the order.
The cash list can be opened from a phone for far longer. It used to offer closing times of 10pm to 4am only, so a room opening at ten at night could ask for six hours and no more. You can now choose tomorrow night, a week, or a month. It still asks for a closing time, because with the PC switched off that is the only thing that ends the night.
"Add to home screen" now actually works on a remote link. The page only ever said "use the Share button", so on Android nothing offered the real install and on iPhone in Chrome the browser saved a plain bookmark named after the website. There is now a proper install button where the browser supports one, and clear instructions where it does not.
The manual's remote chapter has been rewritten to cover both ways round, in the order the screen presents them.
0.4.47 — 5 September 2026
Two crashes fixed, both found by a test that clicks every control on every screen.
The cash list. Tapping Call or Called on a name that was no longer in the queue took the Cash Game screen down. It needed the row and the queue to disagree — which happens when a name is removed or seated from a phone while the list is open in front of you.
The blind schedule. Opening + Extras from the Check-In Desk and then closing it could raise an error a moment later, because the screen was still finishing its column layout after the window had gone.
Neither was reachable from a normal run through, which is why neither had been seen. Both are now covered by tests.
Nothing else changes. No screen moves, and nothing about scoring, points, places, drops, licensing or the player record is touched. If you are on 0.4.46 this is worth taking; if you are on anything older, it includes everything in 0.4.46 as well.
0.4.46 — 5 September 2026
Players can now keep their own record across every venue that uses Poker Director.
A player ticks one box when they put their name down. They get a link that becomes an icon on their phone: every venue they have played at, what they did there, and a way straight back to any of those rooms' check-in pages. No app, no account, no password, nothing to remember.
For a venue this needs nothing at all — no setup, no port, no button to press. A room that banks its results already has everything a player's record is built from.
Nothing is kept for anybody who does not tick the box. There is no record until they ask for one, and the page itself carries a plain statement of what is kept and a button that clears the lot.
Cash game money is not in it, and will not be. A player's record shows tournament places and payouts — which the room publishes on its standings board anyway. What somebody bought in for at a cash table and what they took away is theirs, not the venue's, and the software does not ask for it or hold it.
"Start fresh" on the Remotes screen. Cancels every remote at once, for a room that has issued a few while trying things out and wants them all gone. Every link handed out stops working — including the ones that open the lists with the PC switched off, which needed the change to reach the service and not only this machine.
0.4.45 — 5 September 2026
Results now record what a game cost each player, not only what they won.
A finished tournament has always been written down as places and payouts. Nothing recorded what anybody paid to be there — so a season could tell you Dana won $340 and never whether that was a good year.
Every result from now on carries the buy-in, the rebuys, the re-entries and the paid extras for each player, worked out exactly the way the Money Collected screen works them out. That turns "total winnings" into profit, ROI and average buy-in wherever those are shown.
Nothing changes on any screen, and nothing about scoring, points, places or drops is touched. This is a number being kept that was previously thrown away.
Worth knowing: it cannot be added to games already played. Your PC knows what somebody paid only while the tournament is running — the roster does not survive the night, and the recorded result is all that is left of it. Games played before this simply have no figure, and anything working out a return skips them rather than treating them as free.
0.4.44 — 5 September 2026
Hours at a cash table now count cash play.
That option has been in the promotion builder for a while and nothing ever counted it: the scoring only ever read tournament results, so choosing it ranked players by nights played in tournaments instead. Anyone who set up an hours promotion had a board that looked right and measured the wrong thing.
It now counts time at a cash table and nothing else — whole hours, rounded down, so a board can be read out and checked at the desk. Time in a tournament earns none of it. A player still sitting counts up as the night goes on, so the board is right before everyone has gone home.
Ending the game stands everybody up. Closing the lists used to leave seated players in their chairs — right for the nightly tidy-up, wrong for "we're finished". Their playing time now stops the moment you end the night.
And Poker Director warns you on the way out if anybody is still at a table, names them, and offers to end the game for you. Close it with people still seated and their time keeps counting.
Left somebody on a table by mistake? Say when they really went. A missed bust-out used to hand somebody hours they never played. The correction is written down alongside what happened rather than replacing it, so the night's record stays honest — and you can change your mind twice.
Two players with the same name are asked apart as they arrive. Add a second Dave and Poker Director asks for a last initial, so the two of them stay separate on the list and in any promotion. It never invents one: an initial that looks real but was guessed is worse than being asked.
Time at a cash table is all Poker Director records. Buy-ins and winnings are not tracked, asked for, or held anywhere.
0.4.43 — 5 September 2026
Remotes: one key per person, issued once, taken back one at a time.
Setup & Settings → Remote (it was Phone Remote). At the bottom, behind a password you choose the first time, is a list of everybody who holds a remote.
Issue one to a name, not a number. "Dealer 3", "Tom's phone", "Angelica". Each row shows what that person can do and has Revoke sitting on it. Revoking one leaves everybody else's working — which a single shared code could never do.
Three things a remote can be given, the same three as before: run the game, bust players out, or open and close the lists. One key can hold more than one, so somebody who runs the desk and also deals has a single link rather than two.
Change what a remote does without reissuing it. Promote a dealer and their existing key starts opening more doors. You send them nothing; they install nothing.
And it becomes an icon on their phone. They open the link once and add it to their home screen. After that they tap it and they are in — nothing to set up before a game, ever again. Their phone remembers where your PC was and finds it again by itself if your router moves it.
Two remotes on one phone become two differently-named icons, so nobody opens the dealer's remote looking for the clock.
Your existing PIN and dealer code still work. Nothing stops on upgrade night — retire them one at a time, when it suits you.
0.4.42 — 5 September 2026
Open tonight's cash list from your phone, with this PC switched off.
A room decides at four o'clock that it is running cash tonight. Until now the only things that could open the list were a schedule set in advance, or this computer — which is sitting at the venue, switched off.
Cash Game page → Make a phone code. It prints a code with a green C through it. Scan it and you get one screen: the room's name, whether the list is taking names, a time for it to stop, and two buttons. Open it, close it, and nothing else.
It can do nothing else. Whoever holds that code cannot publish, see your roster, touch the tournament or read a penny of your money — the service refuses everything but this one thing from it. It is not your own code with the buttons taken away; it is a different key.
Every opening says when it stops. There is no way to leave the list open indefinitely, which is what makes the code safe to hand to somebody at the venue. It shuts itself at the time you picked.
And "New phone code" takes it back. One button. The old code stops working and nothing else is disturbed — not your licence, not your remote, not the dealers' code, not the address on your wall.
Nothing opens without a closing time now. Ticking Open it automatically at on the Cash Game page ticks the stop time too and holds it there. The time is still yours; only leaving it out is gone. With this PC off, the closing time is the one thing that ends the night.
0.4.41 — 4 September 2026
Your remote code and the dealers' code no longer look alike. They were two identical black-and-white squares on the same screen, and the mistake that costs you is holding up the wrong one at a table: yours carries your PIN, so one scan is the clock, the buy-ins, the seats and the money.
Now yours is framed in red and captioned "YOURS · FULL CONTROL · DO NOT SHARE". The dealers' is framed in green, captioned "DEALER · ELIMINATIONS ONLY", and carries a large D through the middle so the right sheet is recognisable across a room. The labels are part of the picture, so a printed or photographed code carries its own label wherever it ends up — and both still scan.
And your code is covered until you ask for it. Setup & Settings → Phone Remote shows a blank panel where your code was, with Show my code to scan it underneath. Scan it, and it covers itself again a minute later whether or not you remember. It starts covered every time the screen is opened.
The dealers' code is never covered — it is meant to be held up.
0.4.40 — 4 September 2026
Controls that tell you what is holding them. Hover any switch on Setup & Settings → Online / Live that is greyed out and it now says what to go and tick instead of just sitting there. It names the switch by the words printed beside it — "Tick *Sign up for the tournament* first" — and it answers with whatever is standing in the way at that moment, not whatever was true when the screen opened.
Still taking sign-ups can always be unticked while the room is online. It used to need *Sign up for the tournament* ticked as well, which is defensible reasoning and no help at all to somebody who went to close the door, could not, and was told nothing. With sign-ups off entirely a line underneath now says so — and your choice is remembered for the night the section goes back up.
The blind level is typed, not clicked. It arrived as a spin box, which is the one control this app spent a release removing from everywhere else.
0.4.39 — 4 September 2026
Everything on the issue list. Seven items, and a layout fault found while doing them.
Move a player, and see the room. Your phone's cash list now groups players by table -- everyone at Table 1 together with a count, then Table 2 -- and Open another table has moved to the top of the cash screen, so you are not scrolling past twenty names to reach it when the room is filling up.
Players see how busy you are. Their cash page now shows each table and how many are sitting at it. "4 waiting" alone never said whether that was four people in front of one table or three. Counts only -- no names, and not the number of seats.
Sign-ups can close themselves at a blind level. Under Setup & Settings → Online / Live, tick and stop when level 7 starts and late registration closes itself. Names are taken all the way through the level before, and refused the moment that level begins. The cash list has closed itself on a timer since 0.4.30; this side never could.
The cash list's opening and closing times are boxes you type in. They were spin wheels that edit one piece at a time, so unless the cursor was in the part you meant, nothing you typed did anything -- it looked stuck on six o'clock. Type it however you say it: 6pm, 6:30 PM, 18:30. What it understood is written underneath in words, so a time read the wrong way is obvious now and not at seven on a Friday.
And you can give them a date. Leave it blank and the list opens at that time every day, exactly as before. Put a date in and it becomes a one-off -- a Christmas game, a tournament weekend, a night you do not usually run.
Birthdays instead of phone numbers. The tick that asked players for a mobile number is gone; a number was only ever really wanted so we could text somebody their seat, and that is not available to us. In its place, on tournament sign-up only, you can ask for a birthday -- day and month, never a year -- for birthday promotions.
"Not paid" is now "Undo buy-in". It was always the undo button for a mis-tap, but sitting on the row of somebody who had just handed over money it read like a statement about them.
Drop scores now start switched off. The players' page used to offer a season table with the lowest two scores dropped whether or not your league drops anything. Tick it and choose a number if yours does.
The Online / Live screen fits on the screen. It was sized to a number typed in long ago while its contents had outgrown it, so the bottom was cut off -- a sentence ending mid-word and the start-time row sitting over the edge of its box. It scrolls now, and Save stays put.
0.4.38 — 4 September 2026
The cash list on your phone, grouped by table. Everyone at Table 1 together, then everyone at Table 2, with the number of players beside each heading. It was a single list with a table number tagged onto each name, which meant counting a table by eye every time you wanted to know whether it was short.
Open another table has moved to the top of the cash screen. It sat under the Seated list, so on a busy night reaching it meant scrolling past twenty names to find the one button you want exactly when the room is filling up.
Your licence looks after itself on machines activated before 0.4.37. The spare copy introduced last release was only written when you activated, so every copy already running had none — and those are the ones it exists to protect. Starting Poker Director now writes the spare if it is missing. Nothing to do, and nothing changes on screen.
0.4.37 — 4 September 2026
A beta build, from a night of live testing. Everything here came out of running a real cash room and finding out what the software would not let you do from where you were standing.
Move a player. Cash and tournament, from the PC and from your phone. Pick the player, pick where they are going, done — they never leave their seat in between, never reappear on the waiting list, and never lose their place in the queue. Moving a cash player used to mean putting them back on the list and seating them again, which did all three. The picker shows the room as it is, so full tables are visible and cannot be chosen.
Open another table from your phone, without walking back to the PC.
Your phone lists players by table. Table 1 together, Table 2 together, anybody still needing a seat at the top and anybody out at the bottom — instead of one long list with a table number tagged on each name.
The phone remote's door is opened for you. Windows was blocking the port and asking about it in a prompt that appears behind the app, so the phone just span forever with nothing anywhere saying why. Installing now allows Poker Director through the firewall — only this program, only on your own venue's network — and uninstalling takes that permission away again. If it still cannot be reached, the Phone Remote screen says so in words instead of leaving you guessing.
Setup & Settings → Live now tells you the truth. It used to say your page was online because *you* had switched it on. It now says what the service actually answered, and when the service refuses — an expired licence, a name already taken — that reason stays on screen instead of flashing past.
Your licence survives a clear-out. Poker Director now keeps a second copy of your activation somewhere separate, so deleting or resetting its data folder no longer asks you to activate all over again. Uninstalling still deactivates the machine, exactly as before.
0.4.36 — 4 September 2026
A beta programme, for the rooms testing builds early.
Almost nothing here changes for anybody else. If your copy is not on the beta list — and almost none are — this release behaves exactly as 0.4.35 did.
Setup & Settings → Help → Beta programme. If you have been sent a beta link, paste it in once. After that, when a new beta is ready, Poker Director says so along the bottom of the clock screen, and that sentence is a link: click it and your browser downloads the installer, which you run yourself.
Poker Director still never downloads or installs anything on its own, and this did not change that. It tells you a build exists. Everything after that is you and your browser, exactly as if you had gone to the website — and Windows checks the signature either way.
0.4.35 — 4 September 2026
Everything on the issue list. Twenty items, and two more found by looking at the screen rather than being told.
The cash room. Several things in it were quietly untrue. Seating one Dave Smith threw a *different* Dave Smith out of a chair he was still sitting in and announced a seat that had not opened — nobody sits at two tables now, and trying says which game and table they are already at. Seating somebody from your phone used to put them at no table at all, so the seat disappeared from the count and the player disappeared from the Seated panel; the phone now asks which table, and shows how full each one is. Standing somebody up gives the table back. Names you take off a list no longer sit in the file for ever.
The clock on players' phones. If you set the room up through the guided questions, the clock was never switched on — both answers say players can follow it and neither did anything. It does now. And the "What players see right now" panel no longer claims the room can follow the blinds when no game has started; it says players will see it the moment you start the clock.
A dealer's code. Tick one box under Phone Remote and you get a second QR to print or show at the table. A dealer scans it and gets one screen: who is still in, where they are sitting, and a button to bust one out. It asks before it does. They cannot pause the clock, take a buy-in, move a seat or see the money — the app refuses all of it from that code rather than just leaving the buttons off. Every bust is recorded as the dealer's, not yours.
Tones. A short tone on the one-minute warning, a rising pair when the blinds go up, three notes for a break. Its own tick beside the voice one, so you can have either, both, or neither, and three buttons that let you hear them while you set the volume. With both on, the tone plays first and the words follow.
Re-entries. A player who has busted can pay the buy-in again and come back as a fresh entry. Own tick, own limit, on the row of anybody who is out — on the PC and on the phone. Their earlier bust stops counting as a finish. Switched off until you turn it on.
The season page. The "drop the lowest scores" tick is yours now: set the number to your league's rule, or untick it if your league drops nothing. It is separate from the app's own drop-lowest, so a season that counts every game all year can still offer players the end-of-season view.
The Game Screen editor opens on a laptop again. It could not be made smaller than 1341×1007, so on a shorter screen the bottom of the panel — Save and Cancel with it — was off the screen entirely. Every colour button now shows the colour it will change, with its hex.
The Start button said "rt tournament (Spac". It had been cut in half at every screen size, including 1920×1080.
0.4.34 — 3 September 2026
Windows will stop calling the publisher unknown.
Every release so far has been unsigned, so downloading it produced a blue "Windows protected your PC" box naming an unknown publisher. This build is signed, and that box now names Scott Netherton instead.
The box itself may still appear, and that is normal. Windows decides whether to show it on REPUTATION, not on whether a file is signed — and a publisher who has just started signing has none yet. It builds up as copies are downloaded and installed without trouble. Until then the warning still comes up; what changed is that it now says who the software is from, and Windows can confirm the file has not been altered on the way to you. Click More info then Run anyway.
Nothing else changed. It is 0.4.33's program with a signature on it — the version number went up rather than the same number meaning two different files, which is a confusion worth avoiding.
0.4.33 — 3 September 2026
Scrolling the blind list stops changing your blinds.
Turning the wheel over the blind table did two wrong things at once: the list did not move, and whichever number was under the pointer quietly went up or down instead — a dollar per notch. That is the "blinds are 1 to 5 off" that shows up while building a structure, and nothing said a thing about it.
The wheel now scrolls the list, wherever you point it, and leaves every number alone. The same fix covers the seat-assignment table, where a stray scroll could move somebody to a different chair.
You can seat a late arrival from the PC.
Somebody who buys in after the seats are drawn — at the door, or from an online check-in — had no seat and no way to be given one. The Players screen was already flagging them in gold as Needs seat, and the only thing that would fix it was Draw Seats, which moves the whole room. The phone remote could do it all along; the PC could not.
There is now a Seat button on those rows, and only those rows. It gives them the emptiest table's next free seat, exactly as the phone does. Edit Seat Assignments also lists players who have no seat yet, so you can put somebody in a particular chair instead.
Emailing results works.
It had never once sent. Every attempt was refused before it reached the mail service, and the error came back reading like a problem with the account, which it was not. Nothing to do on your side — the fix is on the service, so it works from the copy you already have.
One less row in Setup & Settings.
Player Lists was reachable from two places. It now lives in one, the Player Lists... button on the Players screen — the screen it acts on. The lists themselves are untouched.
0.4.32 — 2 September 2026
The cash list can open by itself, at the time your room opens.
Open it automatically at — with a time beside it — on the Cash Game page. Before that time players see when the list opens rather than a list that looks broken; after it, the queue takes names as usual. It is a time of day the room keeps, not a date, so it is set once and not every week.
It is a second condition, not a switch: whether the list is online at all is still yours to tick, and nothing here ever changes that for you.
Emailing results says what went wrong when it fails.
It reported "502" and nothing else — which is not something you, or anybody you ring about it, can do anything with. It now tells you the actual reason: the mail service rejected the key, the message was refused, or there was no connection.
A player picking a cash game online now reaches that game's list.
The cash list on a player's phone has always asked *which* game. The tournament sign-up's "Cash seat afterwards" tick did not — so in a room running hold'em, Omaha and bomb pots, everybody who signed up for the tournament and wanted a seat afterwards landed on whichever list happened to be first when they busted out.
Tick that box now and the phone asks which game, exactly as the cash side does — and only when you are running more than one, because one game is not a decision. It follows them to the desk, and to the right queue the moment they bust.
And the desk can see who wants a cash seat.
It never showed it at all: three people booked in online, two of them wanting a cash seat, and all three rows looked identical. A row now reads "signed up online · cash seat: 3/5 holdem", or just "wants a cash seat" when they had nothing to choose between.
You can take a cash game off the list.
There was no way to remove one. A game added by mistake — or the "Cash Game" a fresh install starts with — stayed in the room for good, tab and all. There is now a Remove "…" button beside + Add a game, named after whichever game you are looking at, so there is no doubt which one goes.
It asks first, and counts what goes with it: "It has 3 waiting, 1 seated, 1 table open." It does not refuse — a game set up wrongly with one name already on it is exactly when you need this — but nothing disappears without you reading that line, and Enter keeps the game rather than removing it.
The blind structure stops cutting your blinds in half.
On the Tournament Format page the blind table shares the screen with three other panels, and on a smaller display there was not enough of it to go round: 128 showed as "12", 2128 as "21.", and the heading read "uration (mi". The columns now keep enough width for the number in them whatever size the window is, and the tick-box column stops taking room the blinds need.
Every panel on that page now opens in its own window.
There is an Open in a window button in each panel's heading — Blind structure, Game name, Buy-in & extras, Prize pool. It opens that panel on its own, big enough to show every level and every button at once. Close it and you are back on the page with everything you typed still there; the page's Save is still the only thing that saves.
And a tick for games with no antes.
"This game has no antes" sits above the blind table. Tick it and the Ante column goes away — from the table, from the clock screen and from the players' phones. Untick it and the numbers you typed are still there. A structure with no antes in it opens with the box already ticked, which on a small screen is what makes the whole table fit.
0.4.31 — 2 September 2026
The Assistant answers your question instead of vanishing.
Typing a question into the Assistant and pressing Enter closed the whole window. The question was actually being asked — the answer just went with the window, in the same keystroke, which looked like the Assistant doing nothing at all. Enter now asks the question and nothing else.
And you can reach the Assistant during a game again.
It had one way in: the Tournament Format page in Setup & Settings. But several of its checks — players who have not paid, players with no seat, anybody still at the door — only speak up once the clock is running, and by then you were on the clock screen with no way to open it.
It is back in the Game Controls drawer, and it now tells you how much it found before you open it: Assistant (2).
0.4.30 — 30 August 2026
The online panel now answers the moment you tick a switch.
The "what players see right now" panel only caught up when you left the page and came back. Tick the cash list on and the panel above it still said the list was off, until you navigated away and returned — which is exactly the trip the panel is there to save you.
It now changes as you tick, on both the Cash Game page and Online / Live. That includes the sign-up start time: set the game to open at 7:00pm and the panel says so straight away.
0.4.29 — 30 August 2026
You can see at a glance what players can and cannot do.
Both the Cash Game page and Online / Live now open with a panel showing your address and a coloured ON / SOON / CLOSED / OFF tag against each of the four things: the live clock, the tournament sign-up, the cash list and the season standings.
Anything switched off now tells you where to switch it on, by the exact name of the tick box.
The cash list switch is named after what it does.
It read "Put their name on the cash game list", which describes what a player does — and so did "Still taking new names" underneath it. Neither looked like the one that puts the queue online at all. It is now "Show the cash list on players' phones".
0.4.28 — 30 August 2026
Saving the Cash Game page no longer throws an error.
Changing anything on Cash Game and then clicking another row put up an "Unexpected Error" box — and, worse, the switch you had just changed did not reach the website until you restarted. Turn the cash list on, see an error, and the site went on saying it was off.
Because the app saves the page you are *leaving*, the error appeared while you were looking at whatever screen you clicked next, which made it look like the wrong thing was broken.
The Cash Game page now tells you what players can actually see.
At the top: your address, a Copy button, and one line each for the live clock, the tournament sign-up, the cash list and the season standings.
There is only ever one address — the cash list, sign-ups and standings all appear on that same link as you switch them on. That was true before and nothing said so, which made "where is the link for cash sign-ups?" an impossible question to answer.
It also separates three things that used to look identical: not published at all, published but closed to new names (the queue stays on screen for the people already in it), and published while you have no cash games set up yet.
0.4.27 — 30 August 2026
Your players can see what tonight is worth to them.
The standings tell everybody what has happened. They cannot tell a player what tonight would do for them, so the page now works it out: who you can overtake, who can overtake you, and who is out of reach whatever happens.
It never guesses. "Finish 4th or better and Brandon must finish 9th or worse" is a condition you can check at the table, and it holds however the night goes. Where a gap is wider than one night can close, it says so plainly rather than offering false hope.
Pick your name once — no account, no password — and it is remembered on your phone. The weekly grid above it is untouched.
Switched off unless a room asks for it, and there is no button: it is set by hand in the config file for now.
0.4.26 — 30 August 2026
Your Thursday game is now one click on the opening screen.
The opening screen had two buttons and neither one started the game you came to run. Build New Tournament threw everything away — no blinds, no payouts, nothing — and Load Saved Tournament listed nights you had already played part of, under the date they happened.
It now offers your saved tournaments at the top, by name. Clicking one opens Poker Director with that game's blind structure, its payouts and its buy-in already set up, ready to take players. Under each name it says what is in it: how many levels, the buy-in and how many places pay.
To save one, set the game up the way you want it and use Setup & Settings → Tonight's game → Saved Tournaments → Save Tonight's Setup As... — the row directly under Tournament Format, where you just set it up. If you are already using Poker Director, the setup you have now is put there for you the first time you open this version, so there is something to click straight away.
Saved tournaments and Load Saved Tournament are not the same thing. One is a game you are about to start; the other is a night you want to pick back up.
A saved tournament holds the game, not the guest list.
Who is playing is decided after you open it, and you can mix however tonight actually goes. Some nights you know exactly who is coming; some nights you have no idea who or how many. The same saved tournament covers both.
Your regular players live in Player Lists.
Setup & Settings → Players & check-in → Player Lists, or the Player Lists... button on the Players screen. A list is a named set of people you keep between games — your Thursday regulars, a monthly crowd, whoever you like. The search box looks across every list at once, so you can find somebody without remembering which list they are on.
Tick who is coming and click Expect These Tonight. They go onto the check-in desk as *to come* — not into the game. You take their money at the desk as they walk in, exactly as you would for anyone else, and anybody who never turns up costs you nothing.
None of it shuts anything else out. Load a list and people can still sign up online and still walk in off the street; they all arrive on the same desk. Somebody on your list who also signed up online is one person, not two. Load a list on the nights you know who is coming, and load nothing on the nights you do not.
Five buttons on the Players screen became one — and they were taking money wrongly.
Load Saved Names, Save Names as Template, Manage Saved Names, Add Player Group and Save Players as Group are gone, replaced by Player Lists...
They were two separate storage systems for the same idea, which is why there were five of them. More seriously, both put people straight onto the roster — into the field, into the seat draw, into the prize pool — before they had paid or even arrived. The check-in desk then read them as already playing and refused their buy-in at the door. If you have ever loaded your regulars and then found the desk would not take their money, that was why.
Nothing was lost. Your saved names and player groups are all in Player Lists under their own names, and the names you had saved before this update appear as a list called My Regulars.
0.4.25 — 29 August 2026
Setting a night up is one screen now, not four.
Game Name, Blind Structure, Buy-in & Extras and Prize Pool were four separate rows in Setup & Settings, visited one after another. They are one screen: Tournament Format. The blind ladder runs down the left, the game's name and the buy-in sit in the middle, and the prize pool is beside them — so the buy-in and the money it pays out are finally on screen at the same time.
The Assistant moved onto that screen too, along the bottom, where it can say what it has noticed about the format you are looking at.
The blinds no longer drift when a different number of people turn up.
Set Up Tonight works the blind structure out from the chips in the room, which means the number of players changes it. Eight players and ten players gave different levels — a few dollars here and there, on a couple of levels, week after week.
Save your structure once and pick it by name and it stays put. The buy-in, the extras and the rebuy rule now travel with the season as well, so loading a different league brings its own prices with it instead of quietly keeping the last one's.
Nobody can be charged twice.
If somebody was already in the game, the check-in desk still showed a live green Buy In button against their name. Pressing it took their money a second time.
The desk had no way of knowing who was already playing, so a name could sit on the desk and in the game at once -- anyone added on the Players screen who had also put their name down online. Their row now says Already in instead of an amount, and the desk refuses the payment even if the row is clicked before the screen redraws.
Once somebody has bought in the money is locked on them. Reverse a Buy-In is the way to undo it, on purpose.
The cash game is one screen too.
Running a cash night meant three places: the Cash List on its own row, the switches that put the queue on a player's phone buried in the Online / Live page among the tournament ones, and when the lists clear filed two groups away under system settings. Cash Game now holds all three, and cash runs on nights with no tournament at all so it keeps its own heading.
The two online switches now live in exactly one place. They were shown on Online / Live as well, and that page saves every setting it holds -- so changing them here and then saving that page could quietly put the queue back the way it was, with nothing on screen to say so.
Voice announcements moved in with the screens.
A whole row and a whole page for a switch and a volume, while the screen settings above had a screenful of empty space. That row is now Screens & Sound, and it also holds the side screen and the clock-layout editor.
Two more screens folded together.
Screens now holds the side screen and the clock-screen editor, which used to be two more rows of their own — one job, one place. Season holds both which season you are running and how it scores, because changing one without seeing the other is how a night gets played on the wrong points table.
Nothing was removed. Setup & Settings went from thirty rows to twenty- six, and the Game Controls drawer lost the two buttons that did exactly what a row in that list already did.
0.4.24 — 28 August 2026
The clock will not start on a game that cannot be played.
It used to start whatever was on screen — including an empty roster, or players nobody had dealt a seat to. It now stops and tells you which of three things is wrong: nobody added yet, only one player in (a field of one can never end, because nobody can be eliminated), or somebody without a seat — and it names who.
If nobody is marked as bought in, it says so and starts anyway. Plenty of rooms take the money at the table once the cards are in the air, and that is your call to make — but a prize pool sitting at zero is worth knowing about.
The tournament now ends when one player is left.
Down to the last two and somebody busts? That is the winner. The tournament finishes there: the clock stops, points are awarded, the results go out and the standings appear. Before this, the clock carried on counting down every remaining level of a game that was already over, and nothing was recorded until the blind schedule ran out.
You never have to "eliminate" the winner to end the game.
0.4.23 — 28 August 2026
Setting up a night no longer asks you to save on every screen.
Moving from one settings screen to the next used to stop you with "You have unsaved changes — save them before switching?" every single time. Setting up a night touches five or six screens, so that box turned up again and again, and the answer was always Save.
Now it just saves and takes you to the screen you clicked. Nothing to close, nothing to confirm.
Two things still hold. If a screen cannot save what is on it — an empty blind schedule, a payout table with a gap in it — it keeps you there and tells you why, because that is the one time you need to look. And nothing is thrown away when you move: the old Discard button was one misclick from losing an evening's setup, and it is gone. The only way to abandon changes now is that screen's own Cancel.
0.4.22 — 28 August 2026
Everything players can see online is now on one screen.
Setting up the players' page used to mean two screens. The main Online / Live page showed a panel saying "switch this on to get a link and a QR code" — but the switches it meant were on a separate, indented row underneath it that was easy to miss entirely. People switched Live Services on, got no link, and had no way of knowing why.
It is one page now. Tick what players can see on the left, and the link and its QR code appear on the right, beside the switches that produce them. Nothing to go looking for and nothing to scroll to.
The phone remote no longer locks you out of your own tournament.
If the PIN was refused, the phone kept retrying — and after five tries the PC locks that phone out on purpose, to stop somebody on the venue wifi guessing PINs. The trouble was that a locked-out phone was told "wrong PIN", exactly like a mistyped one. So the retrying kept the lockout alive, and typing the correct PIN did not help either.
Now a locked-out phone is told plainly how many seconds to wait, and it stops retrying instead of digging itself deeper. The lockout itself is unchanged — it still protects you from anyone guessing.
The web address under the players' QR code was being cut off.
The clock screen can show a QR code players scan to see the season standings on their phones, with the address printed underneath for anyone who would rather type it. On most screens that address was too wide for the space and got chopped at both ends, so it read as something like `-director.net/t/AImYXZR` — no use at all to the one person it is there for. It now shrinks to fit whatever size you have made the box.
The code itself always scanned correctly; only the printed address was affected.
Seasons imported from a spreadsheet now join up with the weeks you play afterwards. An imported season could list every player twice — once with their imported history, once with the new week — instead of adding the new week to their running total.
0.4.21 — 23 August 2026
Your seasons can now be backed up, and put back.
Everything Poker Director knows — every season, every standings table, your promotion history, your saved player lists — has always lived in one folder on this PC and nowhere else. A dead hard drive or a new computer took the lot, and there was no way to get any of it back. There is now.
A backup is taken automatically every time the program starts, and the five most recent are kept. You do not have to remember anything and it never holds up the screen. If one ever fails, the bottom of the window says so.
Setup & Settings → Your data → Back Up Now saves a copy wherever you choose. Use this one for a memory stick or a folder that syncs to OneDrive — the automatic backups sit on the same disk as your data, so they will survive a mistake but not a failed drive.
Setup & Settings → Your data → Restore From Backup puts one back. Anything the backup does not contain is left alone, a copy of your current data is saved first in case you picked the wrong file, and it will not run while a tournament is in progress.
Your licence is deliberately not included in a backup. Restoring onto a new PC will ask for your key, which is what you want — a licence belongs to the machine it was activated on.
Uninstalling no longer risks your licence key. On some PCs, uninstalling and reinstalling could leave the program unable to accept the key you already own. It now leaves that identity alone, so the same key reactivates the same computer.
When something goes wrong, you can now report it. The error message has a Copy Details button and an address to send them to. Before, the details were written to a folder most people would never find.
0.4.20 — 22 August 2026
The Promotions screen was only ever showing you one promotion.
Seven come with the program, and the list you pick them from was not on the screen. It was built and filled correctly — it simply was never put into the window, so the left-hand side of Setup & Settings → Promotions was an empty black gap with the period box floating in it, and whichever promotion happened to be first was the only one you could see. Most Wins, Most Final Tables, the Freeroll Qualifier and the three hand prizes were all there, all being worked out, and all unreachable.
The list is on the screen now. Nothing about how the boards are worked out has changed — they were always right, you just could not get to six of them.
The manual also said six promotions come with the program. There are seven.
0.4.19 — 22 August 2026
Moving a level is now something only you can do, from the desk.
Prev Level, Next Level and +1 Minute have gone from the phone remote. A phone lives in a pocket and gets handled in a loud room, and a mis-tap on any of the three moved a level under a table that was playing a hand — with nothing on the phone to show it had happened. The phone can stop and start the clock, and that is all it can do to it. The service itself refuses the other three now, so an old page left open in a browser cannot send one either.
They are also off the keyboard. The arrow keys and + used to nudge the clock, and an arrow is one of the easiest keys on a desk to catch by accident while the clock screen has focus all evening.
You have not lost them. All three are buttons in the Game Controls drawer on the clock screen — a break the room has finished with before the clock has, or a level that needs holding while a hand plays out, are real things on a real night. Getting to them is now a deliberate act rather than a stray keypress.
Every button in Game Controls now fits its own label.
They were pinned to a height eleven pixels shorter than the text needed, so every label in that drawer was clipped top and bottom. It looked like a tight style. It was not.
The up and down arrows are back on every number box.
Anywhere you type a number — the blind structure, the payout calculator, buy-in and extras, the clock screen designer — there was a bordered strip beside the box with nothing in it. The arrows were being drawn as nothing at all. They are there now, in gold, on every one.
The installer now says what it needs.
Poker Director is a 64-bit program and needs Windows 10 or later. The installer did not check, so it would install on an older machine and then not open. It now says so up front instead.
0.4.18 — 22 August 2026
Close sign-ups without taking the page down.
Each side now has two switches instead of one: whether it is online at all, and whether it is still taking names. Find them under Setup & Settings → Online & remote → Online / Live, on the Tournament and Cash Games rows.
This matters most on the cash side. Unticking "put their name on the cash game list" takes the queue off the internet — which also takes it away from everybody standing in it: their place, their position, and the call that tells them a seat is ready. That was the wrong tool for "no more names tonight", and it was the only one there was.
Untick Still taking new names instead and the queue stays exactly where it is for the people on it. Only the form to join goes away, and they are told plainly that the list is closed.
And the switch now actually shuts the door.
Switching sign-ups off used to hide the form and nothing more. Your address is printed on a wall, so a name sent straight to it was accepted and handed to your PC exactly as if you had never touched the switch. The service itself refuses one now.
Your lists are no longer cleared out from under a game that is still running.
The nightly close would clear everyone waiting at closing time — so a Friday game running through to six in the morning reached 4am and lost its whole queue, including somebody who had put their name down ten minutes earlier. A queue that was still moving is now left alone and cleared at the next closing time the room is actually quiet for. Clear the lists now still clears it this second: you can see the room, and the clock cannot.
0.4.17 — 22 August 2026
Your lists now end when the night does.
The cash list and the check-in desk deliberately survive being closed and reopened — somebody who has waited forty minutes is still on the list after a crash, and somebody who signed up on Tuesday is still expected on Thursday. What was missing is the other end of that. Nothing ever took them off, and a room opened its own player page to find a queue of people who had put their names down four days earlier, still counting up past five thousand minutes.
So you name a time — Setup & Settings → System → Nightly List Close, 4:00 AM unless you change it. At that time everyone still *waiting* for a cash seat and everyone *expected* at the desk who never arrived is cleared.
Anybody sitting in a game is left alone, whatever the time. So is anybody standing at your desk. They are here; only the intentions are cleared. And if the PC is switched off at closing time it still happens — the lists are cleared next time you open Poker Director, so a list can never outlive one night. There is a Clear the lists now button for a night that finishes early, and you can switch the whole thing off.
People appearing on the cash list more than once.
A player who signed up online could end up on the queue several times over — once for every time the app had been opened since — each copy showing the same impossible wait. The app was asking the service for every sign-up ever taken each time it started, and putting them all on again. It now remembers where it got to, and refuses a sign-up already on a queue. Sign-ups from before your closing time are not acted on at all, so last week's names cannot arrive on tonight's list.
"Your seat is ready" now speaks on Android as well as iPhone.
Called players with an Android phone got the screen and the buzz but no spoken announcement. Three separate reasons, all fixed. The announcement and the vibration no longer depend on the phone having unlocked its sound, either — those never needed it.
A cash queue stops being shown once the PC stops managing it.
Waits are counted from the moment somebody put their name down, so a queue left behind by a machine that has been switched off does not freeze — it goes on counting up forever. Players are now shown nothing rather than a list nobody is watching. Names put down since are still shown, so somebody signing up before you open still sees themselves.
The online settings are three screens instead of one.
Online / Live is the room — its name, its licence, the account that gets this competition back after a PC failure, and the link. Tournament and Cash Games are filed underneath it and hold what players can actually do. Signing up for the tournament still offers a cash seat afterwards, whether or not you publish a cash list.
0.4.16 — 22 August 2026
Every room gets the black-and-gold clock screen, not just new ones.
The artwork was only ever put up on a machine installing the app for the first time, which meant every room already running it stayed on the flat black screen from the app's first release. Update to this version and the clock screen comes up on the artwork.
Once. If you have your own picture up, or you have deliberately set the screen back to plain black, that is what you keep — and clearing it back to black after this update sticks, too.
Centre lines on the game screen editor, and elements that snap to them.
Two faint lines cross the middle of the canvas, and dragging an element near one pulls it exactly onto it — the line turning gold to say so. Centring something used to mean working out that an element 70% wide starts at 15%, for every element and every width you tried.
What you arrange is now what the room sees.
Background pictures were fitted differently in the editor than on the television: the real screen scaled the picture up until it covered the window and then cut off the right-hand side of it, by an amount that depended on the shape of the window. Anything you had lined up against the artwork — a title over the felt, the clock inside a border — landed somewhere else on the night. Both now fill the screen the same way.
The game screen editor now shows the screen, not a diagram of it.
Every element is drawn the size it will really be, showing the text it will really show, over your real background. The clock reads 18:42 in the actual clock font at the actual size, the prize pool reads $12,450.00, and the payout list shows four places — so you can see whether something fits before the room does, instead of arranging rectangles labelled "Clock" and finding out on the night.
Text that is too big for its box is cut off here exactly as it will be cut off on the television. That is the warning, and it now arrives while you can still do something about it.
Whichever element you have selected is named on a small gold tag, since a box reading "18:42" no longer says "Clock".
Picking a background repaints the canvas straight away and keeps your selection, so you can try one against the element you are working on.
"Use Standard Background" on the game screen editor.
The black-and-gold background that new installs start with was only ever applied to a brand new install, so that a room which had put its own artwork up kept it through an update. The catch was that anyone who had ever saved a screen layout could not get the standard one at all -- it was never written to their machine, so there was nothing for Browse to open. There is now a button for it, and your own background is still only ever replaced when you press it.
0.4.15 — 21 August 2026
Ask for a promotion in your own words.
Promotions → Ask for a promotion..., type what you want — *"a ticket for every two hours of cash play"*, *"the first player knocked out comes back in"* — and a working promotion comes back with your own players' numbers already in it. Keep it and it sits in the list beside the ones that ship, worked out again from your records every time you open it.
There is nothing to write, nothing to run and nothing to paste. Only what you type is sent: no names, no hours, no roster. Every number on the screen is worked out on your own PC, which is also why everything you have already set up keeps working with the internet down.
A draw is made once. Press Make the draw, confirm, and one person is picked at random. It cannot be drawn again, the button disappears, and the winner is written down with the time — so it is still the same name after a restart.
If it does not understand you it says so and shows you what it does have, rather than guessing. A promotion invented confidently goes on a screen in front of your players.
The Assistant.
Game Controls → Assistant, or Setup & Settings → Start here. A box to tell it what you want — *"set up friday night tournament"*, *"open sign-ups at 2pm"* — and underneath, anything it has noticed about tonight. It never interrupts and never speaks first.
It reads your sentence back as a list of what it would do and does none of it until you press Do it. Anything that publishes the room or reaches players' phones says so first.
What it notices: a night that did not close properly and can be put back — that was always recoverable and completely invisible — players waiting who are hearing nothing about a seat, a start time left over from a previous week, a remote PIN anybody would guess.
Set up a whole night by answering questions.
Setup & Settings → Start here → Set Up Tonight, also offered when you choose Build New Tournament. It asks what it needs and nothing else, then fills in the game name, the blinds, the buy-in, the extras, the payouts, the cash games, the players' page and the phone remote.
The blinds are worked backwards from your finish time — tell it how many are coming, how long you want to play and how many chips everyone starts with, and it builds a structure with breaks that actually ends when you said. If you already have structures saved it offers those first. Ask for something punishing — thirty players in two hours — and it says so plainly rather than handing it over quietly.
Every question has "I'll set this myself", and a question you leave means that screen is not touched at all. The last page lists what it would set with a tick against each one; untick anything and it is left exactly as it was.
Players get told about breaks and about seats coming free.
Anyone watching on their phone is told when the break is over. And a player who registered when every table was full now sees where they are in the queue, and gets told the moment a seat is theirs — *"you are in, table 3, seat 7"*.
Setting a start time is two dropdowns.
A day — Today, Tomorrow, then dates — and a time in half-hour steps, opening on 7pm. The old date box made you arrow through a date, a month, an hour, a minute and AM/PM to say "seven tonight".
Pasting a promotion board has a window now.
There was nowhere to paste one. Now there is a box, an Open a file... button for a board saved somewhere, and a refusal that names each problem so you can fix it there and check again. A board wrapped in whatever printed it — a console banner, a heading — is found rather than refused.
Setup & Settings is shorter, and nothing went missing.
Thirty-one rows was a list you read top to bottom to find anything. It is twenty-five now, and five of the six that went did not disappear — they moved to the screen they belong to:
- The prize pool calculator is a button on Prize Pool. It builds the table you are looking at, so you no longer leave the screen to use the thing that fills it in.
- Reverse a buy-in is a button on Money Collected — the screen you are standing on when you notice a figure is wrong. The total updates as soon as you are done.
- Put the QR code up is a button on the Check-In Desk. The code is the door into that desk: whoever scans it lands on it.
- Who's holding it — the high hand and bad beat holders — is a button on Promotions, because that is what those promotions read.
- Seating screen look is a button on Screens, next to where you tell it which monitor to use.
One screen is gone for good. *Check-Ins (who owes)* was replaced by the Check-In Desk and had quietly stopped filling itself in — it only ever listed what you typed into it. The desk's HERE, TO PAY panel is the working version of the same job.
Tournament Results was filed under Season & records, but it is tonight's finish. It is with tonight's game now, where you would look for it.
The clock controls moved to the keyboard.
Prev Level, Next Level and +1 Min are gone from the Game Controls drawer — three of its seven buttons. They are Left, Right and + (or =), which is where your hand already is. Nudging a level happens mid-hand with a room watching, and opening a drawer to aim at a button takes longer than pressing the key twice. Nothing else about them changed, and the full key list is in the manual under Game Controls.
Promotions can be handed your play records.
Copy play data puts tonight's cash play on the clipboard — who sat down, at which game and table, and for how many minutes. That is what a promotion counting hours played needs. Paste it into whatever you use to work yours out. Nothing is sent anywhere.
Fixed
- Starting the next game lost the cash floor's hours. Anyone still sitting at a cash table when you started the next tournament had the time they played disappear — which for a promotion counting hours meant somebody was quietly short. The same thing happened every time the program was closed and reopened. Both are fixed, and their time is counted from when they actually sat down.
0.4.14 — 21 August 2026
Promotions are yours to run now, and Poker Director keeps the score.
Every room runs its own promotions and no two are alike — a ticket for every two hours played, a monthly points race, a high hand that rolls until somebody beats it. Trying to build each of those into the program was never going to end, so it stops.
Five adder slots instead of three, and a Promotions screen that shows where each one stands. Six promotions ship working, ready to pick and read with nothing to set up and no internet needed:
- Most nights played, most cashes, most points, most hours at cash
- High hand and bad beat, held by whoever you have recorded
Pick one, pick *this month* or *the whole season*, and it is on screen — worked out from what you already record. The pot is the adder times everybody who paid it, which is money the program was already counting.
Anything else, you run yourself. *Copy the rules* puts a written contract on the clipboard: hand it to whoever or whatever works your promotion out — there's nothing to sign up for here — describe your promotion, and paste the answer back with *Paste a board*. Poker Director never runs it. It checks the board against the rules and shows it, and refuses anything that doesn't follow them, telling you exactly what was wrong. Your promotion can be as odd as your room likes without waiting on us to build it.
Money is unchanged: a promotion says what is owed, and a person hands it over. Nothing here moves a penny.
The seating chart replaced the drawn tables.
The old screen drew each table as an oval with seats around it. It looked like a poker room and cost so much screen that a 1080p TV held about six tables before it started cycling pages — so a player looking for their name stood and waited for their page to come round.
The chart shows the same room three or four times over, usually all of it at once: table number in a ring, seats listed under it, empty seats shown as a dash so a gap is obvious when you are balancing. It works out its own type size and columns — there is nothing to configure and no "tables per screen" for you to guess at.
Fix the finishing order during the game.
Somebody busts 2nd, gets written down late, and nobody notices until 4th — and those places decide the payouts. Until now the only cure was to finish the tournament and correct the history afterwards.
On the Players screen there is now a folded-away Fix finishing order line. It appears only once somebody is actually out. Move whoever is in the wrong place, press Save, and every other place is worked out again. Nothing changes until you press Save.
Cash money on the cash screen.
Money taken on a cash game was being reported through the tournament's collections screen, which meant reading past buy-in lines that had nothing to do with it. Cash now has its own, same shape, cash figures only.
The setup menu is grouped.
It had grown to a run of fifteen rows you had to read end to end to find anything. It is now short runs you can take in at a glance, longest six.
Fixed
- The PIN sat on screen in plain text. It is masked now — hold the eye to read it, let go and it covers again.
- Installing over a running copy half-killed it, leaving the app in a state where you had to reboot. The installer now closes it properly first.
- The program still offered to text players. It cannot — carriers refuse poker traffic outright — and saying so up front beats an operator finding out on a game night.
0.4.13 — 19 August 2026
Run every cash game from your phone, and call players from the floor.
The remote showed your first game and nothing else, so a room spreading three games could only see and seat a third of its floor from the phone — and the phone is where you are when a seat actually opens.
Pick the game from one line at the top of the Cash tab (it only appears when you are running more than one). Call and Pass are now on each row, which is the point: a seat coming free happens while you are standing at the table, not sitting at the PC. A row says CALLED once somebody has been, so nobody gets called twice across a noisy room.
Seating somebody from the phone frees whatever chair they were in elsewhere, same as on the PC — and that chair is one somebody else is waiting for.
Sign-ups can now open at a time you choose.
Your link is printed on a wall and works every week, so until now somebody could put their name down on Monday for Thursday, and anybody walking past could fill your desk with names.
Under Online / Live Services, set when tonight's game starts and how long before it sign-ups open. That window is yours: a room happy to take names a week out sets 168 hours, one that wants nobody listed until the afternoon sets 4. Leave the start time blank and nothing changes — sign-ups stay open exactly as before.
A player who arrives early is told *when* to come back, in plain words: *"Sign-ups open on Thursday at 1:00 PM."* Being told "no" sends somebody to ring the venue; being told a time does not.
The cash list is deliberately not gated. It is a queue people join to be in the room tonight, and its whole promise is that a place is kept from the moment they ask.
One thing to know: the start time is a field you set each week. Nothing rolls it forward, so a stale one from last Thursday means the gate is already open.
Fixed
- The Online screen was quietly resetting settings it does not show. *"Show who is sitting on the venue page"* is set on the Cash List screen — and saving Online / Live Services turned it back off again, every single time.
- Date and time boxes rendered as bare grey Windows widgets in the middle of a dark screen, because the app's styling never named them.
0.4.12 — 18 August 2026
Every cash game has its own list now — on the PC and on players' phones.
A room with three games running was publishing one. Everybody waiting for the Omaha or the bomb pots was told, in effect, that they were on no list at all. Players now see each game separately, with its name, whether it is running or still forming, and how many seats are open.
They can also choose which game they are putting their name down for. That question only appears when you are actually running more than one — one game is not a decision.
On the PC the games are tabs across the top of the Cash List, and they stack onto more rows rather than shrinking. Open as many games as you like: a dozen still fit, and every tab stays readable and clickable, including on a small laptop screen.
Known, and not done yet: the phone remote still shows only your first game. Fixing that properly means a compact game picker rather than tabs — three rows of tabs would swallow a phone screen — and a Call button on the row, since walking the floor is exactly when you want to sound somebody's phone. That is the next piece.
0.4.11 — 18 August 2026
Call a player, and their phone tells them their seat is ready.
Tap Call on anybody waiting on the Cash List. Their phone plays a long, insistent tone — not the little blip the list already made, so they can tell the difference — buzzes if it can, says "your seat is ready" out loud in the phone's own voice, and fills the screen with YOUR SEAT IS READY. They tap *Got it*, land back on the list, and their row still reads READY so somebody who dismissed it while walking can still see it.
Calling is not seating. A seat coming free and somebody sitting in it are minutes apart, and reaching them in those minutes is the whole point. Being called costs a player nothing — they keep their place — so calling somebody who turns out to be in the car park costs you nothing either. Tap Call again to take it back. Pass or seating them clears it, because both are answers.
It works with no app and no login: their phone quietly remembers the place it put its own name down, and only answers to that. Whoever else is on the list, only the right phone rings. The READY badge is public — you have shouted the name across the room already.
The voice is the phone's own — nothing to install, and nothing that depends on your PC. It speaks after the tone rather than instead of it: a phone is allowed to refuse to talk when nobody tapped anything, and a player whose phone quietly declined would otherwise get nothing at all.
For it to reach them, they need the page open on their phone. It says so now, and switches the sound on for them when they join.
Fixed
- Ticking an extra and then waiting lost it. The page refreshes every twenty seconds and was rebuilding the buy-in options each time, which cleared whatever had just been ticked. Anyone who took longer than that to type their name arrived owing nothing and out of the pot, with nothing on screen to say so. Most visible when signing up for the tournament and the cash list together, which is how it was found.
- The sign-up buttons went grey and stayed grey after they worked, which looks exactly like a broken page. They come back.
- "Tournament director" is gone from everything a player reads. It now says *the desk*, which is a place they can walk to.
- Checking in no longer says two contradictory things. It used to read *"YOU'RE IN"* and *"you're on the roster"* and then tell you to go and pay. It says CHECKED IN, *"the desk knows you're here — you're in the game once you pay your buy-in."*
- Nothing offers to text anybody any more. The cash sign-up asked for a mobile number "to be texted when a seat opens", which was a promise this software cannot keep. The tone is what gets their attention now.
The second QR code is gone. The Player Check-In screen showed one for joining the Wi-Fi and one for checking in. Two codes side by side is a decision to make at the exact moment somebody just wants to be told what to do, so there is one now, and it is bigger. The Wi-Fi fields under Phone Remote have gone with it — 0.4.10 told you to clear Wi-Fi Name to hide the second code, and there is nothing left to clear.
Put your network name on a card by the door instead. Players still need to be on your Wi-Fi for the local check-in page to work at all; that has not changed.
0.4.10 — 18 August 2026
Scanning the QR code at the door now goes to the Check-In Desk.
0.4.9 moved online sign-ups to the desk and left the QR page putting people straight onto the roster — so the same person got a different answer depending on which door they came through. Both doors now land in the same place. The only difference is whether they are standing in front of you: a scan means they are, an online sign-up means they intend to be.
What they tick at the door comes with them:
- "I'd like a cash seat" now survives. Before this it would have been dropped at the desk, and they would never have reached the cash list when they busted.
- A phone number given with permission is kept, rather than thrown away and asked for a second time when they pay.
The check-in screen used to count the roster, which after this change would have shown 0 players while a queue of scanned people stood at the desk — looking exactly like a broken QR code. It now says how many are at the desk to pay and how many are in the game.
Fixed
- The QR code was cut off on Online / Live Services. The setup window never scrolled at all, so any screen taller than your monitor was silently sliced off at the bottom — on a laptop that page loses about 500 pixels, which is exactly where the QR sits. Every setup screen scrolls now. The ones that already fitted look the same.
- The check-in screen no longer prints "CHECK IN" as a heading above the only thing on it. That label appears only when the Wi-Fi code is also shown, where it is genuinely step 2 of 2.
If you don't want the Wi-Fi code, clear Wi-Fi Name under Phone Remote and the screen becomes a single large check-in code. It is worth keeping if your room has no internet — players have to be on your network to reach the local check-in page at all.
0.4.9 — 18 August 2026
Reverse a Buy-In, in Setup & Settings → Tournament.
Taking somebody's money is the one thing at the check-in desk you cannot simply undo, so the way back is its own screen rather than a button sitting next to it. Pick the player, type why, and it shows you every figure that moves — the refund, the entries, what you have collected, the rake and the prize pool — before you agree to any of it. The button says the actual amount, so there is no arithmetic left at the moment you hand the cash over. Rebuys and extras are included: somebody who bought in twice gets both back.
It will not touch your payouts. Those are amounts you typed and may already have read out to the room. If a reversal takes the pool below what you have promised, it says so plainly, in money, and leaves the decision to you.
The first time, you set an admin PIN. It is yours, and it is not the phone remote's PIN — that one gets handed to whoever is working the floor, and sharing it here would quietly give the floor the ability to pull buy-ins back.
Be clear about what that PIN is for: it stops somebody casually reversing a buy-in while you are across the room, and it puts a name and a reason in the record. It is not a lock on the computer. Anybody sitting at the PC could get at the files, and no program on it can change that.
What the record does give you: every reversal is sealed to the one before it. Alter a figure in an old one, or delete one from the middle, and the program notices and tells you which. Settling up at one in the morning is easier when the money trail cannot be quietly rewritten.
Fixed
- A room with no online service was shown a panel headed *"on the venue page"* listing its players — which reads as *my players can see this*, when nobody could. It now says the room is running offline. Nothing else on that screen ever needed the internet, and nothing about it has changed.
0.4.8 — 18 August 2026
Two new screens. Both were finished in 0.4.7 and neither could be opened — nothing in the program had a way in to them. Now they are both in Setup & Settings → Tournament.
The Check-In Desk
One screen for the door, in four panels, and somebody moves across them as the night goes on: *played here before*, *to come*, *here, to pay*, and *in the game*. That last one is bordered in gold because it is the one that counts — it is the roster, and nothing else is.
The rule behind it: there is no roster until somebody buys in. Everything before that is a reservation, not an entry.
This changes what happens when somebody signs up online. Before, they went straight onto your roster: counted in your entry numbers, drawn into a seat, and listed as owing money — days before they walked through the door, and still sitting there if they never turned up. Now they arrive under *to come*, and they join the game when you take their money. What they paid for from home comes with them.
Use Walk-in for anybody who is on no list at all. The desk never refuses anyone; the lists only recognise people.
Reservations are kept in their own file, so somebody who signs up on Tuesday for Thursday's game is still there on Thursday.
The Cash List
Replaces the old cash game waitlist, and now runs more than one game at once. Each game keeps its own queue, with its own tables, and you switch between them along the top. Add whatever your room actually plays — *Bomb Pots*, *Pineapple*, anything you can name.
The rule that shapes it: being seated in one game does not cost you your place in another. Somebody waiting an hour for Omaha will take a hold'em seat meanwhile, and they keep their Omaha place while they do. The screen says where somebody is sitting, so you are not calling a name at an empty rail while its owner is twenty feet away.
- Pass keeps somebody's place. Called at a bad moment, they say no and stay where they are. Passes are counted and shown, so you can see somebody blocking a queue — nothing is ever done about it automatically. Software must not take away a place a customer waited for.
- A game with no table yet is forming: names collect against it until you decide to open one. It never opens one by itself.
- One tick publishes who is seated to your venue page, if you want that. The waiting list is published either way, with names shortened.
Your existing cash list is carried over as your first game, with everybody's waiting time exactly as it was.
Fixed
- A player bought in at the desk would have come back **owing money they had already paid** if the program was restarted mid-game. Caught before release.
0.4.7 — 18 August 2026
Why this exists at all: two different builds went out calling themselves 0.4.6 — one that could not reach the internet, and one that could. That is exactly what version numbers are for, so this is a clean number. If you are on any 0.4.6, update.
New
- One-off nights. A tick beside the game's name: *"This one counts towards the season."* Untick it for a charity night, a freeroll or a guest event. The game is still recorded, the results still go out, and it still shows on your page that night — it just does not score. Before this, the only way to keep a one-off out of the league table was to invent a whole competition for it.
- The cash list on your players' phones makes a sound when the queue moves. Off until they tap it on — phones will not play a sound nobody asked for — and silent when nothing has changed, so it does not chirp at somebody all evening as the waiting minutes tick up.
0.4.6 — 16 August 2026
New
- A Step-by-Step Guide. Setup & Settings has a lot of screens and none of them tells you which to open first. The guide does: three sequences — setting a tournament up, running the night, putting the room online — one step at a time, each saying what it is for and why it comes where it does. "Open this screen" takes you straight there. Steps tick themselves off from what the app can actually see, so it can never tell you a thing is done when it isn't. Switch it off any time with the Guide on switch at its top right.
- The early check-in link now appears on Game Name, the moment you have named tonight's game — which is when you want it, because the next thing you do is send it out. Copy link for a reply or a text, Copy invite for a ready-made post with the game and the room in it, and Copy QR image for a flyer or a poster. It only shows when the link will genuinely take names, so you can never hand out an address that quietly does nothing.
Fixed
- The online pages never updated at all. Every request the app made to the internet was being turned away before it arrived, by the security layer in front of the service, because the app never said who it was. A room could have every setting right, a printed QR code on the wall and a page that read "Nothing here" all evening. Publishing, signing up, standings and operator accounts were all affected. Fixed — and if the service ever does refuse a push, the app now says so on screen instead of failing silently.
- Your gaming licence number never reached your players. If your room runs under a charitable-gaming or similar permit and you had typed the number into Online / Live, it was reaching your results email correctly — but never the player pages themselves, which is where it most needs to be. It is there now, and it stays there even if live services lapse.
- **The early check-in link would not appear if you switched Live Services on afterwards.** Setup & Settings keeps a screen once you have opened it, so Game Name went on insisting you were offline even once you were not — which is exactly the order the guide tells you to work in. It re-checks every time you open it now.
- Choosing "Save" when leaving Online / Live did nothing. Change something there, navigate away, pick Save on the prompt, and nothing was saved and you stayed on the page with no explanation. That screen keeps its Save button in a different place from every other one, and the hub could not find it.
- The seating chart ignored the monitor you gave it. You could assign it a screen under Screens, save, and watch it open on top of the clock every time. It goes where you put it now.
- The Players screen went stale while you worked from your phone. Bust somebody from the floor and the row at the PC still said they were in — and clicking Eliminate on it did nothing at all, silently. The screen keeps up now, and those buttons say what happened instead of doing nothing.
- The side screen opened blank, and had no way out of full screen. It fills in when it opens, and Esc closes it.
- Screens is usable on one monitor. It used to offer a picker with a single entry and no hint why. It now says so plainly, and Identify screens flashes a big number on each display so you can tell which is which.
Changed
- The Test Announcement button is gone from Voice Announcements. It spoke out loud on a single click, in a room, whether or not announcements were even switched on. Nothing on that screen makes a noise now — you hear the voice at the first announcement of the next game.
0.4.5 — 16 August 2026
Fixed
- Setup & Settings would not open. Clicking it did nothing at all — which took Players, Blind Structure, Prize Pool, Phone Remote and Online / Live with it, since they all live behind that one button. Affected 0.4.2, 0.4.3 and 0.4.4. If you have any of those, update.
- Finishing a tournament could freeze the app for up to half a minute while the results email was sent, right at the moment the results appear on screen. It is sent in the background now, and tells you afterwards if it could not go.
- The Prize Pool Calculator now spots a mistyped rake. Enter $50 a head instead of $5 and it says so, rather than reporting a rake bigger than the money you took.
Changed
- Side Screen has moved to Display, next to Screens — it was filed two groups away from the setting that decides which monitor it opens on.
0.4.4 — 16 August 2026
Changed
- No more free trial of the software. Poker Director is bought once, up front, and it is yours on that computer forever. The 45 free days are for the online side — standings, signups, the live view — and they come with your purchase, starting the day you activate. The trial button is gone from the activation screen, because there was nothing for it to start.
- If you are part-way through a trial that was already issued, it keeps working to its end date and you can still fetch your key.
0.4.3 — 16 August 2026
Fixed
- Required if you use the online pages. The service now checks that a copy of Poker Director is entitled to live services before it will accept anything from it, and versions before this one have no way to say who they are — so they are turned away. Update and it works again. Nothing about running a tournament is affected either way: the clock, the roster, the payouts and the seating chart never touch the internet.
0.4.2 — 15 August 2026
Fixed
- The Cash tab on your phone never worked. Seat, Remove and Text all looked normal and did nothing at all — the PC was refusing every one of them before it got as far as your cash list. Running the cash game from the floor works now.
- Your phone tells you when it has lost the PC. It used to keep showing the last thing it heard, so a phone that had been out of contact for four minutes looked exactly like a live one — same clock, same blinds. Take a call, come back, and you could call blinds off a frozen number. The status line now says "reconnecting", anything that might be out of date is dimmed, and the clock keeps counting instead of freezing and jumping. It reconnects the moment you come back to it.
New
- Emailing results no longer needs a mail server. The whole SMTP screen is gone — no server, no port, no username, no password, no app-specific password to create on somebody else's website. Type who the results go to and that is the setup. Poker Director sends it for you, and replies come back to your own address. You need to be signed in on the Online / Live page.
- Players can pick their extras when they sign up from home. The online signup page now shows your buy-in and your paid extras with tick boxes and a running total of what they will owe, exactly like the check-in page in the room. Nothing is ever paid through the app — money is settled in the room as it always was.
- See how many are coming. The signup page shows "14 players signed up so far", so you can check the number from your phone days ahead and plan how many dealers you need. It resets by itself once you record the game.
- Your licence number, everywhere it needs to be. If your room runs under a gaming licence, type the number once on the Online / Live page and it appears on every player-facing page, at the foot of the results email, and on every text you send.
Under the hood
- Somebody guessing your phone remote's PIN now gets slower with every wrong answer. Five mistakes cost nothing, so mistyping your own PIN is still just a retype.
- Player check-in is paced, so one phone can no longer fill your roster with two hundred names in a second.
0.4.1 — 15 August 2026
New
- Record who holds the high hand. The app could always work out what a high hand pot was worth, but never who was holding it, because nothing tells it what was dealt. Now you type it in — a name and whatever shorthand your room uses, "aces full", "quad 7s" — and the room can see it without asking you. Track as many prizes as you like, bad beats included. Starting a new game keeps your prize names and clears the holders, so you set them up once and not every week.
- One spare monitor can show three things at once. The new Side Screen splits a display between the cash game list, the high hands and every side pot, and keeps itself up to date. Most rooms have one spare screen, not three.
- Pick which monitor each display opens on, once, under Screens — the clock, the cash list, check-in and the seating chart. If a screen you chose is unplugged, that window opens on your main one and tells you, rather than opening somewhere you cannot see it.
Fixed
- The phone remote was completely dead. Nothing on it worked: it showed the PIN box and would not go past it, on every tab. A single mistyped character in the cash list's buttons stopped the whole page from starting up. Fixed, and the page is now loaded in a real browser on every test run, so a page that cannot start can no longer be shipped.
- Signing out could not be done. The Sign Out button raised an error instead of signing you out, which mattered most on the one occasion it is used: getting your account off a PC you are giving up.
0.4.0 — 15 August 2026
New
- Your league is now yours, not your computer's. Create an account on the Online / Live page and sign in when you set up for the evening. If your PC is ever lost or replaced, sign in on the new one and take your competition back — and the QR code on your wall keeps working, because the address never changes. Nothing about running a tournament depends on being signed in.
- Put your room online. One page turns on a player-facing page for your competition: season standings, signing up, the cash game list, and a live view of the game in progress. Each is separate, and all of them are off until you switch them on.
- The standings work when nothing is running. Most nights there is no game, and that is exactly when players look up where they are in the season. The same code shows the table, the next game, and the cash list.
- Per-entry rake. Charge so much a head — "$5 a player to the house" — alongside the existing percentage and flat amounts. The breakdown shows the arithmetic, so "$5.00 x 14 entries" can be checked against the room.
- Points just for playing. An optional score every player who paid earns, on top of what their finishing place awards. Leave it at 0 and scoring is exactly as it was.
- Licence keys now arrive by email as well as through the app, for a PC with no internet.
Fixed
- Two players could be given the same finishing place when somebody registered after the game started, because the field size went back up. Both the payout and the season points were wrong for both players. Registering late now moves the places already awarded down to make room — 6th of 6 becomes 7th of 7 — which keeps them unique and gap-free down to the winner. If the field had come down to one player, registering somebody re-opens the tournament rather than leaving a winner declared.
Under the hood
- Results can be corrected by appending a correction rather than editing history, so what was originally recorded always survives.
- A sandbox that runs the whole service locally with nothing real attached, for testing without touching anything live.
0.3.1 — 14 August 2026
Fixed
- Esc left fullscreen and F11 wouldn't put it back, stranding the clock screen with the Windows taskbar across it. Fullscreen now toggles reliably in both directions, and F11 works whichever window has focus.
0.3.0 — 12 August 2026
New
- Time to the next break, on the clock screen. Counts down to the start of the next break in your structure, so you can answer the question without working it out. It says "On break now" during one, and shows nothing once the last break has been played.
- The clock screen now fills the whole screen, covering the Windows taskbar, so the room sees the game and nothing else. F11 or Esc gets the desktop back; the way out is written along the bottom of the screen the whole time.
- The game name is set in Setup & Settings → Game Name, not typed on the clock screen. The room still sees it; it just can't be knocked while everyone is watching.
- The payout list scrolls itself when you pay more places than fit its box, drifting slowly down and back up so the room sees all of them. Make the element taller in the screen designer if you'd rather it stood still.
- A proper poker table on the seating chart, redrawn from scratch — walnut rail, felt, dealer tray — instead of the stretched photo.
- Poker Director has its own icon on the desktop, the taskbar and in Add/Remove Programs.
- The version is shown in Setup & Settings → Help → Licence, and copied along with your licence details, so a support call starts with everyone knowing which build you're on.
Fixed
- Ten-handed tables put the tenth player on top of the dealer tray, where their name couldn't be read. Seats are now spaced for ten. Older saved layouts keep their hand-placed seats — there's a **Re-space Seats Evenly** button in the seating designer to take the new spacing.
- The Prize Pool Calculator and Buy-in & Extras threw an error instead of refreshing the Players or Prize Pool page behind them when those screens were already open in Setup & Settings.
- Buttons and number boxes inside tables were squeezed too short to read or click on some screens.
0.2.0 — 10 August 2026
New
- Prize Pool Calculator. Works the payouts out from the buy-ins: takes the club's rake plus up to two more off the top (each either a percentage or a flat amount), then splits what's left by percentage into whole dollars that add up exactly. Rebuys are not raked by default. Print the breakdown for cashing up.
- Payouts can be held back until a level. Calculate them whenever you like and choose when the room sees them, so the numbers don't change under people while late registration is still open. The game screen shows "Payouts posted at Level 5" until then.
- How-To Manual, built into the app. Setup & Settings → Help. Step-by-step for every screen, searchable, printable.
- Extras tracked per player on the roster. Every add-on or bounty you offer gets its own column, ticked automatically for anyone who chose it when they checked in on their phone.
- Rebuys can be switched off or capped per player.
- Licence keys. Each copy is activated against one computer.
Fixed
- The rebuy limit box wouldn't accept a number typed into it.
- Two settings screens couldn't be made narrower than about 1600 pixels, so they overflowed smaller displays.
0.1.0 — Earlier
First working version: tournament clock, blind structures, player roster, seating chart and screen designer, phone remote, QR check-in, season scoring and standings.