Every screen, step by step. The same manual that’s built into the app under Setup & Settings → Help.
This is the whole night in order. Every step has its own section with more detail — follow the links if you want the long version.
The first thing you see. It makes you choose on purpose, so nothing left over from last week can be mistaken for tonight's game.
The clock screen is what the room sees. Everything on it can be moved, resized, recoloured or hidden (see Designing the clock screen).
The drawer holds only what you need while a game is running. Everything you set up before or after lives in Setup & Settings, so there's one obvious place for each kind of job.
To open it: move the mouse onto Game Controls in the corner and slide down into the list. It hides again when you move away. Holding Shift also holds it open.
Shortcuts (they work whenever the clock screen has focus):
| Key | Does |
|---|---|
| Space | Start / pause / resume the clock |
| Left / Right | Previous / next level |
| + or = | Add a minute |
| N | Start Next Game |
| S | Show the seating chart |
| Shift (hold) | Hold the drawer open |
One window with a list down the left. Click a name, that screen opens on the right. You never have to close one to reach another.
Screens with a Save button keep your edits when you click it. If you click away with unsaved edits, the hub asks first rather than losing them. Cancel on a page means "discard my edits", not "close the hub".
Note: Blind Structure only appears before the tournament starts — editing the levels underneath a running clock would invalidate it.
Setup & Settings → Tournament → Blind Structure.
To reuse a structure another night:
Note: This screen disappears once the clock has been started. Use Next Level / Prev Level and +1 Min to adjust a running game instead (see The Game Controls drawer and keyboard shortcuts).
Setup & Settings → Tournament → Prize Pool. This is what gets paid back out to finishers, and it's what the room sees listed on the clock screen.
Note: To work the amounts out from the buy-ins instead of typing them — rake off the top, the rest split by percentage — use Working out the payouts (Prize Pool Calculator), which fills this table in for you. Money taken at the door is tracked separately, because extras like bounties and tokes aren't paid out the same way (see Money Collected: cashing up).
Setup & Settings → Tournament → Prize Pool Calculator. Buy-in money in, rake off the top, whatever's left split by percentage into whole dollars. Every number updates as you type, so you can see what taking 10% instead of 8% does before you commit to it.
Money in is the buy-in money on the roster, counting every rebuy as another entry. It shows the player count, the rebuy count and the entry total so you can check it against the room.
Taken off the top — three rakes: the club's, plus two more if you need them (a dealer toke, food money, a charity cut).
Rebuys are not raked is ticked by default: a percentage rake is charged on the initial buy-ins only, and every dollar of rebuy money goes into the prize pool. Untick it to rake everything that came in. A flat amount comes off the total either way — a fixed dealer toke is one amount out of the box, not a charge per entry.
Note: A percentage rake is always a percentage of the money in, never of what's left after another rake. That's deliberate: 10% then 5% would otherwise give a different answer depending on which was listed first.
Pay spots — one row per paying place, each with its share as a percentage.
About the rounding. Payouts are whole dollars that add up to the pool exactly. Rounding each place on its own doesn't do that — three places at 33.33% of $100 would round to $33 each and lose a dollar — so each place gets its whole dollars and the odd ones left over go to the places with the biggest fractions, highest place first. Anything genuinely unpayable (stray cents, or percentages adding to less than 100%) is called out under the table rather than quietly disappearing.
Holding payouts back until a level. Payouts firm up once late registration is over — calculate them whenever you like, but choose a level and the room won't see them until the clock gets there, so the numbers never change under someone who already read them. While they're held back the game screen shows Payouts posted at Level 5 in gold instead; when the level arrives they go up on their own and are announced out loud. Skipping forward past the level posts them too, and they survive closing and reopening the app — but they are never posted twice.
Note: This works from buy-ins only. Add-ons, bounties and tokes are handled separately because they're spent differently (see Tracking extras per player and Money Collected: cashing up). Save keeps your rake and percentages for next time without touching the prize pool — only Use These Payouts changes what the room sees.
Setup & Settings → Tournament → Buy-in & Extras. This is what players see on the check-in page when they scan the QR code, and what drives the money screens.
Tournament buy-in — the price of an entry. Leave it at $0.00 to show no amount at all.
Extras — three slots you name yourself, because every game calls them something different: add-on, bounty, dealer toke, food money.
Each switched-on extra then appears as its own column on the Players roster and its own line in Money Collected, tracked per player and kept separate from the prize pool (see Tracking extras per player).
Rebuys
A rebuy costs the tournament buy-in and counts on the same line in Money Collected.
Cash game — tick Ask players if they want a cash game afterwards to add that question to the check-in page. Anyone who says yes goes onto the waitlist automatically when they bust (see The cash game waitlist).
Game Controls → Players, or Setup & Settings → Tournament → Players. There are four ways to get names on the list — mix them freely in one game.
1. One at a time
2. From your regular list
3. From a player group — groups are separate named sets that get added to whoever is already on the roster, so several groups plus walk-ins can be combined for one game.
4. Players check themselves in with the QR code — see Letting players check themselves in (QR code).
Reading the roster: names show as "Scott B." the same way the room sees them on the seating chart. Tick Show full last names for full surnames on this screen only, or hover any name to see it in full.
Note: Remove deletes a player entirely — it's for a mis-typed name, not for someone busting out. Use Eliminate for that (see Eliminations and rebuys).
Players scan a QR code with their phone camera, type their own name, tick any extras they want, and land on your roster. You get on with taking money instead of typing names.
Setup & Settings → Tournament → Player Check-In (QR).
Two codes, in order. If you've filled in your Wi-Fi details under Running the game from your phone, the screen shows 1 — JOIN WI-FI and 2 — CHECK IN. Scanning the first joins the phone to your network; scanning the second opens the check-in page. Without Wi-Fi details it just shows the check-in code.
Setup & Settings → Tournament → Check-Ins (who owes).
Everyone who registered themselves via the QR code, in one list, with what each of them owes — rather than hunting for them among the players who are already paid up.
On the Players screen, each row has a Bought In tick box. That tick is the confirmation that this player has settled up — buy-in and any extras together, the way a home game actually collects it.
Buy in all players at the top ticks everyone at once — useful when the whole table pays up front. It unticks itself the moment you clear any one player, so it always reflects reality.
Note: A player who checked in on their phone arrives with their chosen extras already ticked. You still tick Bought In when they pay.
Every extra you switched on under Buy-in, extras and the rebuy rule gets its own column on the Players roster, headed with its name and price, and its own column on the Check-Ins screen.
Setup & Settings → Tournament → Money Collected.
One line per item — buy-ins, then each extra — showing how many are down for it, how many have settled, the price, what's collected and what's still outstanding.
On the Players screen, at the bottom.
To move one player without redrawing everyone, click Edit Seat Assignments, change the table/seat for whoever you need, and save. Everyone else stays where they are.
Opens automatically when you draw seats, and any time you press S or click Seating Chart in the drawer.
The tournament can start with registration still open. Anyone who arrives after the seat draw has no seat yet, and the app makes that impossible to miss.
To seat a late player: use Edit Seat Assignments on the Players screen, or tap Seat next to their name on the phone remote — it finds them an open seat without you leaving the table (see Running the game from your phone).
To close registration automatically, set a rule under Setup & Settings → Display → Phone Remote: never, when the tournament starts, at a given level, or after a number of minutes of play. Clock time is what counts, so a long break with the clock paused doesn't burn through your late-registration window.
Setup & Settings → Display → Edit Seating Layout. You design one table; every table on the chart is drawn from it.
Note: Cancel discards everything you changed since opening the editor.
The button at the bottom of the clock screen starts, pauses and resumes; Space does the same thing without aiming at it.
If voice announcements are on, level changes and breaks are called out loud (see Voice announcements).
On the Players screen, each active player's row has +Rebuy, Eliminate and Remove.
You can do all of this from your phone instead of walking back to the PC (see Running the game from your phone).
Setup & Settings → Tournament → Cash Game Waitlist.
Anyone who ticked the cash-game question at check-in joins this list the moment they bust — which is exactly when they're standing up looking for something to do, and exactly when you're busy recording the elimination.
This screen stays open alongside the rest of the app — the cash game fills up while the tournament is still running.
Note: Turn the question on under Buy-in & Extras, or nobody will ever be asked (see Buy-in, extras and the rebuy rule).
Setup & Settings → Display → Phone Remote. Your phone becomes a remote control over your own Wi-Fi — no account, no internet, nothing leaves the room.
From the phone you can: start/pause the clock, jump levels, add a minute, eliminate a player, record a rebuy, tick a buy-in, seat a late arrival, and watch the clock, blinds and payouts live.
Wi-Fi details — fill in Wi-Fi Name, Wi-Fi Password and Wi-Fi Security here and the check-in screen shows a second QR code that joins a phone to your network before it scans the check-in one (see Letting players check themselves in (QR code)).
Close check-in — the automatic registration cut-off lives on this screen too (see Late registration and unseated players).
Note: This is built for the room you're in: a local network, a short PIN, plain HTTP. Don't forward the port through your router to the open internet.
Setup & Settings → Season → Tournament Results. Tonight's finishing order, 1st to last, with what each place won and the points it scored.
Start Next Game in the drawer (or N) finishes this tournament and sets up the next one: same blind structure, same payouts, same settings, fresh roster and a clock back at zero. It's the right button for a second game on the same night.
For a completely blank tournament — no structure, no payouts — close and reopen the app and choose Build New Tournament (see The welcome screen).
Closing the app with a game in progress asks whether to save it first. Say yes, give it a name, and the whole night is kept — the roster, who busted and in what order, the clock, the money.
To bring one back: Load Saved Tournament on the welcome screen, or Setup & Settings → Tournament → Load Tournament while the app is open. The same screen deletes old saves you don't want.
Note: Every action is written to a log as it happens, so an unexpected shutdown doesn't lose the night — it replays from that log.
Setup & Settings → Tournament → Seasons (Profile). A profile holds one season's worth of setup and results: blind structure, payouts, scoring sheet, saved names and game history.
Use one profile per league or per season, and the standings stay separate without you having to clear anything.
Setup & Settings → Season → Scoring & History, Scoring side.
Points are awarded automatically as each tournament finishes, and feed Season standings.
The Game History side of Scoring & History is the record of every past game and the points it awarded.
Setup & Settings → Season → Season Standings. Total points per player across every game in this profile, best first, with the drop-lowest rule applied.
Print... prints it in order, 1st to last.
Setup & Settings → Display → Edit Game Screen. Every element on the clock screen can be moved, resized, restyled, hidden or removed.
Note: Cancel discards everything changed since you opened the editor.
Setup & Settings → Display → Voice Announcements. Level changes and breaks are called out loud, so the room doesn't have to watch the screen.
Note: The voice runs entirely on this PC. No account, no login, no internet connection involved.
Setup & Settings → System → Email Settings. Optional — fill it in and finishing a tournament emails the results out.
Note: The password is stored on this PC in plain text so the app can log in without you. Use an app-specific password if your mail provider offers one.
Setup & Settings → Season → Purge Data. This is the blunt tool: each row wipes an entire category, with its own confirmation. There is deliberately no "clear everything" button, so one wrong click can't take more than one category with it.
To remove one item rather than a category, use that item's own screen: one level in Building a blind structure, one place in Setting the prize pool, one name via Manage Saved Names in Adding players to the roster, one past game in Game history.
Setup & Settings → Help → Licence. Shows the licence number this copy was issued under and the Installation ID of the computer it's running on.
A licence key works on one computer. That's why the two numbers are here: if you ever need support, or a key for a replacement machine, quote both and whoever supplied the program can look up exactly what you have.
Everything is stored on this PC, under your own user folder:
%LOCALAPPDATA%\PokerDirector
profiles — seasons: blinds, payouts, scoring, history.saved_tournaments — saved nights you can reload.blind_structures — your saved structures.player_groups — your saved groups.seating_layouts and game_screens — saved screen designs.config — settings (email, phone remote, voice, buy-in).data — the running event log the app replays after a crash.Back that folder up and you've backed up everything.
The phone can't reach the remote. Check the phone is on the same Wi-Fi as this PC (not mobile data, not a guest network). If several addresses are offered under Phone Remote, try the other one — a VPN can add addresses that go nowhere.
Nobody can check in. Make sure Check-in open is ticked on the check-in screen, and that the phone remote is switched on (see Letting players check themselves in (QR code)).
+Rebuy is greyed out. Rebuys are switched off, or that player has hit the cap. Hover the button for the reason; change it under Buy-in, extras and the rebuy rule.
Blind Structure isn't in the list. It's hidden once the clock has started. Use Prev/Next Level and +1 Min instead (see The Game Controls drawer and keyboard shortcuts).
Someone was eliminated by mistake. Undo Last Elimination while the game is live; Game History after it's finished (see Eliminations and rebuys).
A name is on the roster twice. Use Remove on the duplicate row — that's a data-entry fix, not an elimination (see Adding players to the roster).
The app closed unexpectedly. Reopen it. The night is replayed from the event log (see Saving and loading a tournament).
No sound. Check Announce tournament events out loud is ticked and the volume isn't at zero, then use Test Announcement (see Voice announcements).