How-To Manual

Every screen, step by step. The same manual that’s built into the app under Setup & Settings → Help.

Start Here

Setting Up a Tournament

Check-In and Money

Seating

Running the Game

Phone Control

Online

After the Game

Season Play

Look and Sound

Housekeeping

Start Here

Your first tournament, start to finish

This is the whole night in order. Every step has its own section with more detail — follow the links if you want the long version.

  1. Open Poker Director. On the welcome screen choose Build New Tournament (see The welcome screen).
  2. Move your mouse to the Game Controls button in the corner of the clock screen. The drawer slides open. Click Setup & Settings (see The Game Controls drawer and keyboard shortcuts).
  3. Under Tournament, open Blind Structure and build your levels, or click Load Saved Structure to reuse one (see Building a blind structure).
  4. Open Prize Pool and enter what each paying place gets, or work them out from the buy-ins with Working out the payouts (Prize Pool Calculator) (see Setting the prize pool).
  5. Open Buy-in & Extras and set the buy-in price, any add-ons or bounties, and whether rebuys are allowed (see Buy-in, extras and the rebuy rule).
  6. Open Players and add everyone — by hand, from a saved group, or let them check themselves in with the QR code (see Adding players to the roster and Letting players check themselves in (QR code)).
  7. Tick Bought In as each player pays (see Taking buy-ins).
  8. Still in Players, set Seats per table and click Draw Seats. The seating chart appears automatically (see Drawing seats).
  9. Close the hub and press Space (or click the button at the bottom of the clock screen) to start the clock (see Running the clock).
  10. As players bust, open Players and click Eliminate on that player's row — or do it from your phone (see Eliminations, rebuys and re-entries and Running the game from your phone).
  11. When it's over, look at Tournament Results under the Season group, and print it if you want (see Tournament results).
  12. Closing the app asks whether to save the tournament. Say yes and give it a name if you might want it back (see Saving and loading a tournament).

The welcome screen

The first thing you see. It makes you choose on purpose, so nothing left over from last week can be mistaken for tonight's game.

  • Your saved tournaments — the gold buttons at the top, one for each game you have saved (see Saved tournaments (the opening screen buttons)). Clicking one opens Poker Director with that game's blind structure, payouts, buy-in and regular players already set up, ready to press Start. Under each name it tells you what is in it — how many levels, the buy-in, how many places pay, how many players.
  • Build New Tournament — a genuinely blank game: no players, no blinds, clock at 00:00. Your saved structures, groups, scoring and settings are all still there to load; it's only the game that starts empty.
  • Load Saved Tournament — resume a night you saved earlier, exactly where it left off, including who's out and in what order (see Saving and loading a tournament).
  • Exit — close the app.

The top buttons and Load Saved Tournament are not the same thing. A saved tournament is a game you are about to start; a saved night is one you already played part of and want to resume.

What's on the clock screen

The clock screen is what the room sees. Everything on it can be moved, resized, recoloured or hidden (see Designing the clock screen).

  • The clock — time left in the current level.
  • Blinds — small blind, big blind and ante for the level being played, plus what's coming next.
  • Time to next break — counts down to the start of the next break in the structure, so you can answer the question without doing arithmetic. It reads "On break now" during one, and shows nothing at all once the last break has been played.
  • Players left and entries — entries counts rebuys, so it goes up when someone rebuys.
  • Prize pool and payouts — one line per paying place. If you pay more places than fit the space, the list scrolls itself slowly up and down so the room sees all of them; make the element taller in the screen designer if you'd rather it stood still.
  • Game name — what tonight's game is called ("Game 3 - Mar 5"). Set it under Game Name in Setup & Settings; the clock screen only displays it, so it can't be knocked while the room is watching. It becomes the default name when you save the tournament and the column heading for this game in Season Standings.
  • Unseated players — only appears when someone on the roster has no seat, and disappears again once they do (see Late registration and unseated players).
  • Game Controls — the drawer in the corner (see The Game Controls drawer and keyboard shortcuts).

The Game Controls drawer and keyboard shortcuts

The drawer holds only what you need while a game is running. Everything you set up before or after lives in Setup & Settings, so there's one obvious place for each kind of job.

To open it: move the mouse onto Game Controls in the corner and slide down into the list. It hides again when you move away. Holding Shift also holds it open.

Moving the clock is on the keyboard, not in the drawer. Nudging a level happens mid-hand with a room watching, so the ones you need at a glance are keys your hand is already on.

Moving a level is not one of them. Prev Level, Next Level and +1 Minute are buttons in this drawer and nowhere else — not on a key, and not on the phone remote. An arrow key is one of the easiest things on a desk to catch by accident and the clock screen holds focus all evening; a phone gets handled in a pocket in a loud room. Either way the level moves under a table that is mid-hand, with nothing to show it happened. Reaching them here takes a deliberate act.

Shortcuts (they work whenever the clock screen has focus):

KeyDoes
SpaceStart / pause / resume the clock
NStart Next Game
SShow the seating chart
F11Fullscreen on / off
EscFullscreen on / off (same as F11)
Shift (hold)Hold the drawer open

Fullscreen. The clock screen opens fullscreen, covering the Windows taskbar so the room sees the game and nothing else. Press F11 or Esc to get the desktop back, and F11 again to return. The way out is written along the bottom of the screen whenever it's fullscreen, so nobody has to remember it.

Setup & Settings: how the hub works

One window with a list down the left. Click a name, that screen opens on the right. You never have to close one to reach another.

  • Start here — Set Up Tonight, which fills the rest in for you (see Set Up Tonight: answering questions instead of hunting).
  • Tonight's game — the name, the blinds, the buy-in, the payouts.
  • Players & check-in — the desk at the door, and the roster.
  • Money, Promotions, Cash game — what was taken, what is being run, and the cash floor.
  • Season & records — scoring, past games, standings across many nights.
  • Screens & sound and Online & remote — how it all looks, and everything that reaches beyond this PC.
  • Help — this manual.

Screens with a Save button keep your edits when you click it. If you click away with unsaved edits, the hub asks first rather than losing them. Cancel on a page means "discard my edits", not "close the hub".

Note: Blind Structure only appears before the tournament starts — editing the levels underneath a running clock would invalidate it.

Set Up Tonight: answering questions instead of hunting

Setup & Settings → Start here → Set Up Tonight. Also offered when you choose Build New Tournament on the welcome screen.

Nobody setting up a game thinks in categories. They think "there'll be about a dozen of us, twenty pound buy-in, done by eleven, and we'll run a high hand". This asks that, one question at a time, and fills the screens in for you.

  • It asks what it needs and nothing else. A cash-only night is never asked about blinds; saying there are no rebuys means it stops asking about them.
  • Blinds are worked backwards from your finish time. Tell it how many are coming, how long you want to play and how many chips everyone starts with, and it builds a structure with breaks that actually ends when you said. If you already have structures saved, it offers those first.
  • If what you asked for would make a bad structure — thirty players in two hours — it says so in plain words rather than handing it over quietly.
  • It ends on a list of what it would set, in plain words, with a tick against each screen.

Note: It never takes anything away. Every question has I'll set this myself, and a question you leave means that screen is not touched at all. Untick anything on the last page and it is left exactly as it was. Everything it does set is ordinary — the same blind structure, prices and payouts you would have typed in, on the same screens, still fully editable afterwards.

The Assistant

Game Controls → Assistant, or Setup & Settings → Start here → Assistant.

Two things in one window, and it never interrupts you for either. It has something to say only when you open it.

  • A box to type in. Tell it what you want in your own words — "set up friday night tournament", "open sign-ups at 2pm", "show the season standings". It reads the sentence back to you as a list of what it would do, and does none of it until you press Do it. Anything that publishes the room or reaches players' phones says so first.
  • What it noticed. Anything about tonight worth dealing with: a night that did not close properly and can be put back, waiting players who are hearing nothing about their seat, a start time left over from a previous week, a remote PIN anybody would guess. Most have a button that takes you straight to the screen that fixes it.

Note: If it did not understand you it says so and lists what it does understand, rather than guessing. Half a sentence acted on is worse than none.

The Step-by-Step Guide

Setup & Settings has a lot of screens, and none of them tells you which to open first. The Step-by-Step Guide does: it is a panel that sits beside the app and walks you through three sequences, one step at a time.

  • Set a tournament up — before anybody arrives: the name, the blinds, the buy-in, the prize pool, the players, the seats.
  • Run the night — taking the money, starting the clock, recording busts, the cash list, finishing.
  • Put the room online — switching Live Services on, choosing what players can see, and sharing the address.

Each step says what it is for and why it comes where it does. Open this screen takes you straight to the right page of Setup & Settings; close that page and the guide has already caught up.

Note: Steps tick themselves. The guide reads the app's real state, so a step goes green when the thing is genuinely done — not because you looked at the screen. The only ones you tick by hand are the few it cannot see, like printing the QR code and putting it on a wall.

Steps marked (optional) are skipped rather than blocking you, and are not counted against you — a room that never runs a cash game can still reach “All done”.

To turn it off: the Guide on switch at the top right. That hides the Step-by-Step Guide button and stops the panel appearing. To bring it back, open Setup & Settings → Help → Step-by-Step Guide and switch it on again.

Setting Up a Tournament

Building a blind structure

Setup & Settings → Tournament → Blind Structure.

  1. Click Add Level. A row appears.
  2. Click into each cell and type: the small blind, big blind, ante, and how many minutes the level lasts. Tick the break box for a break instead of a level.
  3. Move Up / Move Down reorder the selected row; Remove Selected deletes it.
  4. Click Save at the bottom to apply it to tonight's game.

To reuse a structure another night:

  1. Build it once, then click Save as Structure and give it a name ("Thursday 20 min", "Turbo").
  2. Next time, click Load Saved Structure and pick it from the list. It replaces whatever is in the table.

Note: This screen disappears once the clock has been started. To adjust a running game use Prev Level, Next Level and +1 Minute in the Game Controls drawer instead (see The Game Controls drawer and keyboard shortcuts).

Setting the prize pool

Setup & Settings → Tournament → Prize Pool. This is what gets paid back out to finishers, and it's what the room sees listed on the clock screen.

  1. Click Add Place for each paying position.
  2. Type the amount for 1st, 2nd, 3rd and so on.
  3. Remove Selected deletes a place you don't need.
  4. Click Save.

Note: To work the amounts out from the buy-ins instead of typing them — rake off the top, the rest split by percentage — use Working out the payouts (Prize Pool Calculator), which fills this table in for you. Money taken at the door is tracked separately, because extras like bounties and tokes aren't paid out the same way (see Money Collected: cashing up).

Working out the payouts (Prize Pool Calculator)

Setup & Settings → Tournament → Prize Pool Calculator. Buy-in money in, rake off the top, whatever's left split by percentage into whole dollars. Every number updates as you type, so you can see what taking 10% instead of 8% does before you commit to it.

Money in is the buy-in money on the roster, counting every rebuy as another entry. It shows the player count, the rebuy count and the entry total so you can check it against the room.

  • Count players who haven't paid yet — off, you're working from money you actually have; on, you see what the pool becomes once everyone settles up.
  • Use a different amount — type your own figure instead, for planning a night in advance or for cash that didn't go through the app.

Taken off the top — three rakes: the club's, plus two more if you need them (a dealer toke, food money, a charity cut).

Rebuys are not raked is ticked by default: a percentage rake is charged on the initial buy-ins only, and every dollar of rebuy money goes into the prize pool. Untick it to rake everything that came in. A flat amount comes off the total either way — a fixed dealer toke is one amount out of the box, not a charge per entry.

  1. Tick the box at the left of a rake to take it.
  2. Name it, so the printed breakdown says what the money was for.
  3. Choose how it's charged, and set the number.

Three ways to charge a rake:

  • Percent of pool — a share of the money in.
  • Flat amount — one fixed sum out of the box, however many played. A $20 dealer toke is this.
  • Per entry — so much a head. “$5 a player to the house” is this one, and it's what most rooms actually charge.

A per-entry rake shows its arithmetic on the breakdown — $5.00 x 14 entries rather than just $70.00 — so you can check it against the room instead of taking it on trust. Rebuys count as entries unless you've ticked Rebuys are not raked, in which case only the initial buy-ins are charged.

Note: A percentage rake is always a percentage of the money in, never of what's left after another rake. That's deliberate: 10% then 5% would otherwise give a different answer depending on which was listed first.

Pay spots — one row per paying place, each with its share as a percentage.

  1. Set the number of places beside Suggest a split for and click places for a typical descending split to start from, or build the table yourself with Add Place and Remove Selected.
  2. Type each place's percentage. The Pays column updates as you type.
  3. Check the summary underneath: money in, each rake, the pool after rake, and the total being paid out.
  4. Decide when the room sees them with Show these payouts on the game screen: Straight away, or held back until the tournament reaches a level you pick.
  5. Click Use These Payouts to commit them.
  6. Print... gives you the whole breakdown on paper.

About the rounding. Payouts are whole dollars that add up to the pool exactly. Rounding each place on its own doesn't do that — three places at 33.33% of $100 would round to $33 each and lose a dollar — so each place gets its whole dollars and the odd ones left over go to the places with the biggest fractions, highest place first. Anything genuinely unpayable (stray cents, or percentages adding to less than 100%) is called out under the table rather than quietly disappearing.

Holding payouts back until a level. Payouts firm up once late registration is over — calculate them whenever you like, but choose a level and the room won't see them until the clock gets there, so the numbers never change under someone who already read them. While they're held back the game screen shows Payouts posted at Level 5 in gold instead; when the level arrives they go up on their own and are announced out loud. Skipping forward past the level posts them too, and they survive closing and reopening the app — but they are never posted twice.

Note: This works from buy-ins only. Add-ons, bounties and tokes are handled separately because they're spent differently (see Tracking extras per player and Money Collected: cashing up). Save keeps your rake and percentages for next time without touching the prize pool — only Use These Payouts changes what the room sees.

Buy-in, extras and the rebuy rule

Setup & Settings → Tournament → Buy-in & Extras. This is what players see on the check-in page when they scan the QR code, and what drives the money screens.

Tournament buy-in — the price of an entry. Leave it at $0.00 to show no amount at all.

Extras — three slots you name yourself, because every game calls them something different: add-on, bounty, dealer toke, food money.

  1. Tick the box at the left of a slot to switch it on.
  2. Type its name and its price.
  3. Repeat for up to three. A slot that's ticked but unnamed is ignored — players can't answer a nameless checkbox.
  4. Click Save.

Each switched-on extra then appears as its own column on the Players roster and its own line in Money Collected, tracked per player and kept separate from the prize pool (see Tracking extras per player).

Rebuys and re-entries

Two answers to one question: what may somebody do about busting? A rebuy is more chips for a player still sitting in their seat. A re-entry is a player who has BUSTED paying the buy-in again and coming back as a fresh entry. Run one, the other, both or neither.

  • Allow rebuys — untick it and the +Rebuy button greys out everywhere, including on the phone remote.
  • Rebuys per player — Unlimited, or Limited to a number you type. Once a player hits the cap their +Rebuy button greys out with the reason on it; everyone else's still works.
  • Allow re-entries — off unless you switch it on. The +Re-entry button then appears on the row of anybody who is out, on the PC and on the phone. It never appears on a player who is still in: that is what +Rebuy is for.
  • Re-entries per player — its own cap, separate from the rebuy one.

Both cost the tournament buy-in and count on the same line in Money Collected. A re-entry also puts the player back in the field, and their earlier bust stops counting as a finish — they will finish wherever they finish this time. It does not give them a seat: they stood up when they busted, and where somebody sits is your call.

Cash game — tick Ask players if they want a cash game afterwards to add that question to the check-in page. Anyone who says yes goes onto the waitlist automatically when they bust (see The cash room: games, queues and seats).

Adding players to the roster

Game Controls → Players, or Setup & Settings → Tournament → Players. There are four ways to get names on the list — mix them freely in one game.

1. One at a time

  1. Type the name into the box at the top. First and last name is fine.
  2. Press Enter, or click Add Player.

2. From a saved list of players — click Player Lists... (see Player Lists). Lists are named sets of people you keep between games: your Thursday regulars, a monthly crowd, whoever you like.

  1. With tonight's players on the roster, open Player Lists... and click Save Current Roster as a List... to keep them under a name.
  2. Any later night, open it again, tick who is coming and click Expect These Tonight. They go onto the check-in desk, not straight into the game — you take their money at the desk as they walk in.
  3. Add Ticked Players to Tournament is the other button, and it skips the desk entirely. Use it only where the money is settled away from the software.

3. Players check themselves in with the QR code — see Letting players check themselves in (QR code).

Reading the roster: names show as "Scott B." the same way the room sees them on the seating chart. Tick Show full last names for full surnames on this screen only, or hover any name to see it in full.

Note: Remove deletes a player entirely — it's for a mis-typed name, not for someone busting out. Use Eliminate for that (see Eliminations, rebuys and re-entries).

Check-In and Money

The Check-In Desk: who is coming, and who is standing here

Setup & Settings → Tournament → Check-In Desk.

The one rule this screen exists for: there is no roster until somebody buys in. Everything before that is a reservation — somebody's intention to play, not an entry in your tournament.

That matters because of what used to happen. Somebody signed up online on Tuesday and went straight onto the roster: counted in your entry numbers, drawn into a seat, and listed as owing money — days before they walked through the door, and still there if they never turned up at all.

Four panels, left to right, and somebody moves across them as the night goes on:

  • Played here before — everybody from your season history. A pool to draw from. Nothing is booked by them being listed here.
  • To come — they signed up, online or by you, and are not here yet.
  • Here, to pay — they walked in. Standing in front of you. Still not in the game.
  • Bought in — they paid, in full, in cash. This one is the roster, and nothing else is. It is bordered in gold because it is the one that counts.

Use Walk-in for somebody who is on no list at all — that is an ordinary Thursday, and this screen never refuses anybody. The lists only ever recognise people; they never restrict who may play.

  • Tick their extras on any panel before you take the money, and what they are paying for travels with them onto the roster.
  • Take $70 (or whatever your buy-in comes to) is the one button that moves somebody into the game.
  • Put somebody back with Not paid if they reached the roster by mistake — they go back to Here, to pay, because that is where they are actually standing.
  • Draw seats sits in the bought-in panel, because the people to seat are exactly the people who have paid.

Note: This screen stays open alongside the rest of the app. People arrive while the clock is running.

Player Lists

Setup & Settings → Players & check-in → Player Lists, or the Player Lists... button on the Players screen. A list is a named set of people you keep between games — your Thursday regulars, a monthly crowd, anyone you would otherwise re-type every week.

The search box at the top looks across every list at once, so you can find someone without remembering which list they are on.

  • Expect These Tonight — the one you want most nights. The ticked players go onto the check-in desk as to come. They are not in the game and owe nothing until they walk in and pay, and anyone who never turns up costs you nothing.
  • Add Ticked Players to Tournament — straight onto the roster, skipping the desk. Only right where the money is handled away from the software.
  • Save Current Roster as a List... — turn tonight's players into a list you can load again.
  • New, Rename, Delete, Add Name... and Remove Ticked keep the lists themselves tidy. Deleting a list never touches a player's history.

Nothing here shuts anything out. Loading a list does not stop people signing up online or walking in off the street — they all arrive on the same desk, and somebody on your list who also signed up online is one person, not two. Load a list on the nights you know who is coming; load nothing on the nights you do not.

Note: This replaced five buttons that used to sit on the Players screen — Load Saved Names, Save Names as Template, Manage Saved Names, Add Player Group and Save Players as Group. Your old saved names and groups are all here, under their own names; nothing was lost.

Letting players check themselves in (QR code)

Players scan a QR code with their phone camera, type their own name, tick any extras they want, and land on your roster. You get on with taking money instead of typing names.

Setup & Settings → Tournament → Player Check-In (QR).

  1. If the phone remote isn't running yet, the app offers to switch it on — say yes (see Running the game from your phone).
  2. The check-in screen opens with a big QR code. Click Full Screen and cast or plug it into the room's TV, or click Print... and leave the sheet on the buy-in table.
  3. Leave Check-in open ticked while people are arriving.
  4. Get on with the rest of your setup. This screen stays open alongside everything else — it doesn't block the app.
  5. Untick Check-in open when registration closes.

One code. The screen used to show a second one for joining the Wi-Fi, and it is gone: two codes side by side is a decision to make at the exact moment somebody just wants to be told what to do. Put your network name on a card by the door instead.

  • Phones must be on the same network as this PC, so get them onto your Wi-Fi first.
  • The check-in page needs no PIN, which is exactly why Check-in open exists: it's the switch that stops strangers adding names later.
  • Check-in isn't tied to one tournament. Start a new game and the same code keeps working for it.
  • The same name can't check in twice, and someone you already typed in by hand can't also check themselves in.

Taking buy-ins

On the Players screen, each row has a Bought In tick box. That tick is the confirmation that this player has settled up — buy-in and any extras together, the way a home game actually collects it.

  1. Player hands you the money.
  2. Tick Bought In on their row.

Buy in all players at the top ticks everyone at once — useful when the whole table pays up front. It unticks itself the moment you clear any one player, so it always reflects reality.

Note: A player who checked in on their phone arrives with their chosen extras already ticked. You still tick Bought In when they pay.

Tracking extras per player

Every extra you switched on under Buy-in, extras and the rebuy rule gets its own column on the Players roster, headed with its name and price, and its own column on the Check-Ins screen.

  • A player who ticked it on their phone arrives already ticked here.
  • Tick or untick any box yourself to correct a pick, or to record someone changing their mind at the table.
  • Bought In is what says it's been paid for.
  • Every extra is counted on its own line in Money Collected and never folded into the prize pool — a bounty pays out on eliminations, a toke goes to the dealer, and an add-on might go either way (see Money Collected: cashing up).

Money Collected: cashing up

Setup & Settings → Tournament → Money Collected.

One line per item — buy-ins, then each extra — showing how many are down for it, how many have settled, the price, what's collected and what's still outstanding.

  • Rebuys count as buy-in money, so the buy-in line counts entries, not people.
  • Extras collected is totalled separately from buy-ins and is not part of the prize pool.
  • Total in the box is the two added together — for reconciling the cash only.
  • Prize pool to be paid out is shown for comparison and is never added in: it's what you typed under Setting the prize pool.
  • Print... gives you the breakdown on paper for cashing up.

Reverse a Buy-In: giving money back

Setup & Settings → Tournament → Reverse a Buy-In.

Taking somebody's money is the one thing on the check-in desk you cannot simply undo, so the way back is deliberately not a button sitting next to it. A reversal is a money event: cash leaves the count, the field shrinks, the rake changes, and what you can afford to pay out changes with it.

  • Pick the player, type why, and the right-hand side shows every figure that moves before you agree to anything.
  • The refund includes their rebuys and their extras. Somebody who bought in twice gets both back.
  • The button says the actual amount — Reverse and give back $80.00 — so there is no arithmetic left to do at the moment you hand it over.

It will not touch your payouts. Those are amounts you typed and may already have read out to the room, and a program that quietly edited them behind you would be worse than one that said nothing. If the reversal takes the pool below what you have promised, it says so plainly and leaves the decision to you.

Note: The first time you use it, you set an admin PIN. It is yours, and it is not the phone remote's PIN — that one gets handed to whoever is working the floor, and sharing it here would quietly give the floor the ability to pull buy-ins back. It is never stored, so if you forget it there is no way to read it back.

Be clear about what that PIN is for. It stops somebody casually reversing a buy-in while you are across the room, and it puts a name and a reason in the record. It is not a lock on the computer — anybody sitting at this PC could get at the files, and no program on it can change that.

What the record does give you is this: every reversal is sealed to the one before it, so if a figure in an old one is altered, or one is deleted from the middle, the program notices and tells you which. Settling up at one in the morning is easier when the money trail cannot be quietly rewritten.

Promotions: what your room is running

Setup & Settings → Promotions.

Seven promotions come with the program and need nothing set up. They are worked out from what you already record, on this PC, with no internet:

  • Most Nights Played — who turned up most. The simplest loyalty promotion there is.
  • Most Wins — firsts only. Second place is not a win.
  • Most Final Tables — top nine finishes. Rewards playing well rather than running hot once.
  • Freeroll Qualifier — play a set number of nights and you are in. Everybody who gets there qualifies; it is not a race.
  • High Hand, Bad Beat and Aces Cracked — whoever you have recorded on the High Hands screen holds it, and the pot is the matching extra times everybody who paid for it.

Pick one on the left and read it. Nothing is decided until you say the period is over — the program will not declare a month finished while a game is still being played on the 31st.

Note: A pot is worked out from who actually paid. Somebody who ticked the box and has not settled up is not in it, and neither is somebody taken off the cash list.

Anything else your room runs. Say your promotion is a raffle ticket for every two hours of cash play, drawn at the end of the month. The program does not know how to do that and never will — there are too many ways to run a poker room for anyone to guess them all.

So you work it out, and the program displays it. Press Copy the rules, hand those rules to whoever or whatever works your promotion out along with a description of it, and paste the answer back with Paste a board. There is no account to make here, no key to buy and nothing to pay for.

Note: Anything that does not follow the rules is refused, and it tells you which rule and why. A board that is wrong is worse than no board: it goes on a screen in front of your players and says somebody won.

Whatever it shows, the program never moves money. It says what is owed and what was won. Handing it over is yours, as it always was.

Seating

Drawing seats

On the Players screen, at the bottom.

  1. Set Seats per table to how many you're sitting at each table.
  2. Click Draw Seats. Everyone active is assigned a table and seat at random, and the fullscreen seating chart opens by itself.
  3. Drawing again when players are already seated asks first, then replaces every assignment.

To move one player without redrawing everyone, click Edit Seat Assignments, change the table/seat for whoever you need, and save. Everyone else stays where they are.

The seating chart

Opens automatically when you draw seats, and any time you press S or click Seating Chart in the drawer.

  • Fullscreen: a table number in a ring with its seats listed under it, sized for the room to read from across it.
  • It works out its own layout. How many columns, how big the type, how many tables to a screen — all worked out from your room and your screen. There is nothing to set up and no "tables per screen" to guess at.
  • An empty seat shows as a dash rather than being skipped, so a gap is easy to spot when you are balancing tables — and easy to count down to when a player is looking for seat 7.
  • Names are shortened to a first name and an initial. This screen faces the whole room, and a guest came to play cards rather than to be listed.
  • A very large field that will not fit at a readable size is split across pages that cycle automatically. Shrinking the type until nobody can read it would help no one.
  • Set the title, background and page speed under How the seating screen looks.

Late registration and unseated players

The tournament can start with registration still open. Anyone who arrives after the seat draw has no seat yet, and the app makes that impossible to miss.

  • Their row on Players shows Needs seat in gold.
  • A panel appears on the clock screen listing registered players with no seat. It disappears again the moment everyone is seated, so it never clutters the screen for nothing.

To seat a late player: use Edit Seat Assignments on the Players screen, or tap Seat next to their name on the phone remote — it finds them an open seat without you leaving the table (see Running the game from your phone).

To close registration automatically, set a rule under Setup & Settings → Display → Remote: never, when the tournament starts, at a given level, or after a number of minutes of play. Clock time is what counts, so a long break with the clock paused doesn't burn through your late-registration window.

How the seating screen looks

Setup & Settings → Display → Edit Seating Layout. The chart itself decides how to lay the room out (see The seating chart) — this is the dressing around it.

  1. Title text is the heading across the top. Your room's name reads better than "Seating Chart" on a screen everybody is looking at.
  2. Title Color... sets its colour, and the page counter matches it.
  3. Slideshow speed is how long each page stays up, for a field big enough to need more than one. Long enough to find your name and walk over.
  4. Background image/GIF puts a picture or an animation behind everything — a venue photo, a sponsor's logo. Clear removes it and goes back to a plain colour.
  5. Background Color... is that plain colour. Keep it dark: the names are light, and this screen is read from ten feet away.
  6. Preview Full Screen shows exactly what the room will see.
  7. Click Save. Save As New Layout... keeps it under a name; Load Layout... and Delete Layout... manage the ones you've saved.

Note: Cancel discards everything you changed since opening the editor.

Earlier versions drew each table as a picture of a table and let you arrange the seats around it by hand. The chart replaced that because a drawn table cost so much of the screen that a busy room had to be shown a page at a time. Nothing you arranged has been thrown away — it is still in your saved layout.

Running the Game

Running the clock

The button at the bottom of the clock screen starts, pauses and resumes; Space does the same thing without aiming at it.

  • Next Level in the Game Controls drawer — move on early, and the way past a break the room has finished with before the clock has.
  • Prev Level — go back a level.
  • +1 Minute — add a minute to the level being played, for when the table needs a moment. These three are in the drawer only: there is no key for them and the phone remote cannot send them (see The Game Controls drawer and keyboard shortcuts).
  • Levels advance on their own when the time runs out. Breaks in your structure are handled like any other level.

If voice announcements are on, level changes and breaks are called out loud (see Tones and voice announcements).

Eliminations, rebuys and re-entries

On the Players screen, each active player's row has +Rebuy, Eliminate and Remove. A player who is out has +Re-entry instead, where the tournament runs them.

  • Eliminate — busts the player out and records their finishing place. Places are assigned from the bottom up as people go out, so the last one standing wins.
  • +Rebuy — another buy-in's worth of money, counted in entries and in Money Collected. Greyed out if rebuys are off or the player has hit the cap (see Buy-in, extras and the rebuy rule).
  • +Re-entry — on a busted player's row only. They pay the buy-in again and come back in the field, and the bust stops counting as a finish. It is not the same as Undo Last Elimination, which says they were never out and costs nothing. Switched off unless you turn it on (see Buy-in, extras and the rebuy rule).
  • Remove — deletes the player entirely. For a mis-typed name, never for a bust-out.
  • Undo Last Elimination at the top puts the most recent bust-out back in, for when you click the wrong row. It only works while the tournament is live — once it's finished, fix a wrong finish from Scoring & History's editable Game History instead (see Game history).

You can do all of this from your phone instead of walking back to the PC (see Running the game from your phone).

Registering someone late, and what it does to finishing places

Add a player after the game has started and the field gets bigger, so the places already given out move down to make room. Somebody told they finished 6th of 6 becomes 7th of 7.

That is the truthful answer, and it is the only one that keeps places unique and gap-free all the way down to the winner — which is what pays out correctly. Payouts count from the top, so this moves the bottom of the list, not the money.

Note: If the field had come down to one player and you register somebody, the winner stops being the winner — the tournament is not decided after all. That is the same thing undoing the final elimination does.

The cash room: games, queues and seats

Setup & Settings → Tournament → Cash List.

The room runs as many games as you like — hold'em, Omaha, bomb pots — and each one has its own queue and its own tables. Add game makes one. It starts forming: names can go on it straight away, and it is running the moment you open a table for it.

Names arrive three ways: you type in a walk-in, a player puts their own name down from their phone, or somebody busts out of the tournament having ticked the cash-game question at check-in — which is exactly when they are standing up looking for something to do, and exactly when you are busy recording the elimination.

  • Each queue is in the order people asked, longest wait at the top. How they got on it makes no difference.
  • Seat next to a name puts them in a chair. With more than one table open you are asked which one, and a full table is not offered.
  • Call sounds that player's phone if they are watching your page, and badges the row so you can see across a noisy room who you have already shouted for.
  • Pass records that they said no. They keep their place — the seat coming at a bad moment is not their fault, and the count is only so you can see somebody passing every call.
  • Back to list beside a seated player stands them up. That is what opens the seat, and they keep the place they waited for rather than going to the back.
  • Breaking a table up puts everyone who was on it back at the front of the queue. The room broke their game, not them.
  • Print... for a paper list.

The same person can be on several queues at once, and should be: somebody waiting an hour for Omaha will take a hold'em seat meanwhile, and sitting down never costs them the Omaha place they queued for.

But nobody sits at two tables at once. Seating somebody who is already in a chair is refused, and the message says which game and table they are at. Stand them up there first — that is what opens their old seat, on the list, where the room can see it. If it turns out to be a different person with the same name, rename one of them.

You can do all of this from your phone instead of walking back to the PC (see Running the game from your phone).

This screen stays open alongside the rest of the app — the cash game fills up while the tournament is still running.

Note: Turn the cash-game question on under Buy-in & Extras, or nobody busting out will ever be asked (see Buy-in, extras and the rebuy rule). To put the queues on players' phones, see Putting the room online.

High hands and side prizes

Setup & Settings → Season → High Hands. The app can work out what a high hand pot is worth, but it has no way of knowing who is holding it — nobody tells it what was dealt. So you type it in, and the room can see it without asking you.

  1. Type a prize name, or pick one of the usual ones, and click Add prize.
  2. Fill in Who has it and With what. Anything you like: “aces full”, “quad 7s”, “str8 flush”.
  3. That’s it — there is no Save. Rows apply as you leave them, so walking away mid-edit still records it.

Leave Who has it empty and the prize shows as still up for grabs, which is what a player wants to know at that point.

  • Clear holder — nobody holds it any more; the prize stays on the board.
  • Remove prize — take it off entirely.

The window stays open while you work, so you can record a hand without closing whatever else you were doing. It appears on the The side screen: cash list, high hands and pots on one monitor straight away.

Note: Starting a new game keeps your prize names and clears the holders. A room runs the same high hand every week, and retyping the names each time is the sort of chore that gets a feature abandoned.

Phone Control

Running the game from your phone

Setup & Settings → Display → Remote. A phone becomes a remote control for the game. There are two ways to do it, and the screen offers them in this order.

1. Remotes — one key per person. The usual way. Each person gets their own link, once, and it works every game after that with nothing to set up.

  1. Set a password when the screen asks, so somebody wandering past this PC cannot issue themselves a remote. Not now skips it.
  2. Type who the remote is for — a name you will recognise, like Dave or The desk.
  3. Choose what they can do with the Can do box: run the game, bust players out, or open and close the lists. One person can have more than one.
  4. Press Issue a remote.
  5. Press Copy link on their row and send it to them — text, email, anything.
  6. They open it once and add it to their home screen, and it becomes an icon they tap.

Changing what somebody can do takes one box: the Can do menu on their row. Their link keeps working and they do not need a new one. Revoke stops that one person and leaves everybody else alone — which is the whole reason these are per person rather than one code shared by all the dealers.

Note: A remote link opens a web page, so the phone needs internet to start it — after that it talks straight to this PC over your own Wi-Fi. If your venue has no internet at all, use the PIN method below instead.

2. The PIN remote — no internet needed. Older, simpler, and the only option in a venue with no internet: the phone types this PC's address on your own Wi-Fi and nothing goes anywhere else. One PIN is shared by everybody, so changing it changes it for everyone, and nothing records whose phone is whose.

  1. Tick Turn on the PIN remote.
  2. Leave Port alone unless something else is using it.
  3. Note the PIN, or click Generate New PIN for a fresh one.
  4. Note the PC address shown. If several are listed, pick the one on the same network as your phone.
  5. Click Save.
  6. On the phone, open a browser and type that address. Enter the PIN.

From the phone you can: start/pause the clock, jump levels, add a minute, eliminate a player, record a rebuy, tick a buy-in, seat a late arrival, and watch the clock, blinds and payouts live.

Close check-in — the automatic registration cut-off lives on this screen too (see Late registration and unseated players).

Connected devices. Anyone who knows the PIN has full control, so the app tells you when a device it hasn't seen before uses it: a message appears along the bottom of the clock screen, and the same list is on this settings screen with when each one first connected and how busy it's been. Wrong-PIN attempts are counted there too — one is a typo, a run of them isn't. If something connects that isn't yours, click Generate New PIN and Save; every phone then has to enter the new one. Forget Devices empties the list, so the next thing to connect is reported as new again.

Note: This is built for the room you're in: a local network, a short PIN, plain HTTP. Don't forward the port through your router to the open internet.

The dealer's code

Setup & Settings → Display → Remote. Tick Let dealers bust players out from their own phones and a second code appears under the first. Print it, or show it at the table.

A dealer scans it and gets one screen: who is still in, which table and seat each of them is at, and a button to bust one out. It asks before it does — a dealer cannot undo one, so no bust is ever the first tap.

It is not your PIN with the buttons taken off. Anything holding your PIN can run the whole night: pause the clock, take a buy-in, move a seat. The dealer's code is a different credential, and the app itself refuses everything except an elimination from it — a closed door rather than a hidden button. It cannot see the money, the clock, the cash list or the standings either.

  • Every bust is written down as the DEALER's, not yours, so the night's record says who called each one.
  • Undoing one stays at the desk — Undo Last Elimination on the Players screen is yours (see Eliminations, rebuys and re-entries).
  • New dealer code retires the printed one immediately. Anybody still holding the old one is told to ask the desk.
  • Untick the box and the code stops working that second, not at the next restart.

Note: Like the check-in page, this works only on your own Wi-Fi. Same server, same port, and nothing about it goes over the internet.

Online

Putting the room online

Setup & Settings → Online & remote → Online / Live. Off by default — leave it off and the app behaves exactly as it always has.

Three rows, and the two indented ones belong to the first:

  • Online / Live — the room itself. Whether it is online at all, its name, its licence number, the account that can get this competition back after a PC failure, and the link players use.
  • Tournament — what a player can do about tonight's game: sign up, watch it live, see the season standings, and when sign-ups open.
  • Cash Games — what a player can do about your cash games: put their own name on the queue and watch their place in it.

Switching the room on is only half of it. Until you tick something under Tournament or Cash Games there is nothing for a player to look at, and the page says so instead of showing you a link.

The tournament itself never depends on it. If the venue's internet drops mid-game the clock, the roster, the eliminations and the payouts carry on untouched, and publishing picks up again by itself when the line comes back. Nothing online is ever in the way of running the room.

  1. Tick Put this room online.
  2. Fill in Venue name — players see this at the top of every page, and it is what the season standings are filed under. It is the room, not tonight's game.
  3. Go to Tournament underneath and tick what players may do: sign up, watch it live, see the season standings. Each one is separate.
  4. Under See the season standings there is a second line: Let them try the season with the lowest N scores dropped. That puts a tick on the players' page which re-totals the table with each player's worst nights taken out — their own phone, answering “where would I be?”. It changes nothing you have recorded and nothing anybody else sees. Set the number to your league's rule, or untick it if your league drops nothing.
  5. Go to Cash Games if you want players putting their own names on the queue from their phones.
  6. Fill in Licence number if your room runs under a gaming licence — see below. Leave it blank if it doesn't.
  7. Leave Service address blank unless you were told otherwise.
  8. Click Save.

Your licence number. Where a room runs under a charitable-gaming or similar licence, the number usually has to appear on anything advertising the game or its prizes. Type it once here and it goes on every player-facing page and at the foot of the results email — so it is not something to remember each time you write a post.

It is free text, not a number, because the required wording differs from place to place: “Licence #1234”, “Permit No. 1234”, or a whole registration line. Type it exactly as you are required to display it. Leave it blank and nothing is shown anywhere.

The link and QR code appear on the same page — and, once signups are switched on, on Game Name as well, the moment you have named tonight's game. That is where you will actually want it: naming the game is the first thing you do when setting a night up, and the next thing is sending the link out so you know how many are coming.

Three buttons there take it away in the form you need: Copy link for a reply or a text, Copy invite for a short ready-made post with the game and the room in it (paste it straight into Facebook, a WhatsApp group or an email), and Copy QR image for a flyer, a poster or a post with a picture. The invite never quotes a price — what a player owes is worked out on the page itself from your real pricing, so it cannot go stale.

Print it once and leave it up. It belongs to the competition — Thursday League, Sunday Deepstack — not to one night's game, so it is the same code next week and the week after, and any copy already saved in a player's phone keeps working. Renaming the competition does not change it either.

It works between games. On a night when nothing is running, the same code shows the season standings — which is when players are most likely to go looking for them.

The address also survives a crash: if the PC restarts mid-tournament, the code on the wall keeps working.

Each competition has its own address, and one cannot be guessed from another, so nobody wanders from your Thursday league into somebody else's game.

Names still come to you. A player signing up online arrives on the Players screen for you to confirm, exactly like the QR check-in on your own Wi-Fi. Nobody is added to the roster behind your back, and nobody is marked as having paid until you say so.

Phone numbers are only asked for if you tick that box, and only worth ticking if you have a reason to ring somebody. A number held without a use for it is a liability, not an asset.

Sign in at the top of the same page so the competition can be recovered if this computer is ever lost (see Your account, and why it matters more than it looks and Getting a competition back on a new computer).

Your account, and why it matters more than it looks

Setup & Settings → Display → Online / Live, at the top of the page. Sign in when you set up for the evening.

What it is for: it makes the league yours rather than this computer's. Everything publishes without an account — the clock, the pages, the standings all work. But the day this PC dies, an account is the only way to prove a competition was yours, and therefore the only way to get it back on a new one.

  1. Enter your email and a password of at least 12 characters. A few words together is better than something short and clever.
  2. Click Create account the first time, Sign in after that.
  3. That's it. Carry on setting up the evening.

You do not need to stay signed in for a tournament to run. Signing in is for setup and recovery. Once this computer holds a competition's key it keeps publishing all night whether or not the session is still alive, and whether or not the account service is reachable. Nothing online is ever in the way of a game.

Forgotten password: click Forgot password, and a code is emailed to you. Paste it in with a new password. The code lasts 30 minutes, and asking for another one cancels the first.

Note: Changing your password signs you out everywhere. That is deliberate: if you are changing it because you think somebody else got in, leaving their session alive would defeat the point.

Getting a competition back on a new computer

Your PC dies, is stolen, or you simply move to a new one. Here is how the league comes with you.

  1. Install Poker Director on the new computer and activate it. If your licence was already used on the old machine, do not buy it again — email and it gets moved across.
  2. Open Setup & Settings → Display → Online / Live and Sign in.
  3. Click Restore on this computer.
  4. Paste the competition's address — the part after /t/ in its link — and enter your password again.

The code on your wall keeps working. The competition's address never changes, so every printed QR code, and every copy already saved in a player's phone, is still correct. What changes is which computer is allowed to publish to it.

Note: Restoring stops the previous computer publishing. That is the point — on the day a laptop is stolen rather than merely dead, you want it locked out. You are emailed whenever this happens, so if it was not you, that message is the warning.

You are asked for your password again even though you are signed in. Restoring is the most powerful thing the service does, and a borrowed laptop with a live session should not be enough on its own.

After the Game

Tournament results

Setup & Settings → Season → Tournament Results. Tonight's finishing order, 1st to last, with what each place won and the points it scored.

  • Print... opens your printer settings and prints the list in finishing order.
  • Points come from your scoring sheet (see Scoring sheet).
  • If email is configured, results can be sent automatically when the game ends (see Emailing results).

Starting the next game

Start Next Game in the drawer (or N) finishes this tournament and sets up the next one: same blind structure, same payouts, same settings, fresh roster and a clock back at zero. It's the right button for a second game on the same night.

For a completely blank tournament — no structure, no payouts — close and reopen the app and choose Build New Tournament (see The welcome screen).

Saving and loading a tournament

Closing the app with a game in progress asks whether to save it first. Say yes, give it a name, and the whole night is kept — the roster, who busted and in what order, the clock, the money.

To bring one back: Load Saved Tournament on the welcome screen, or Setup & Settings → Tournament → Load Tournament while the app is open. The same screen deletes old saves you don't want.

Note: Every action is written to a log as it happens, so an unexpected shutdown doesn't lose the night — it replays from that log.

Saved tournaments (the opening screen buttons)

A saved tournament is your game kept under one name — its blind structure, its payouts, its buy-in and its regular players together. Poker Director puts them on the opening screen, so starting your Thursday game is one click instead of setting it up again from a blank clock.

To save one: set the game up as you want it, then Setup & Settings → Tonight's game → Saved Tournaments → Save Tonight's Setup As... and give it a name. That name is what appears on the opening screen next time you start the app.

To use one: click it on the opening screen. You can also load one part way through the evening from the same Saved Tournaments screen — that replaces tonight's blinds, payouts and buy-in, and adds the saved players to whoever is already here rather than replacing them.

  • Saving under a name you already used replaces it — a format gets tuned over time, and two nearly-identical Thursdays on the opening screen is worse.
  • Deleting one only takes it off the opening screen. Tonight's game, your season and your results are untouched.
  • Already using Poker Director? Your current setup is put on the shelf for you the first time you open a version that has this, so there is something to click straight away.

Note: This is not the same as Saving and loading a tournament. A saved tournament is a game you are about to START. A saved night is one you already played part of and want to RESUME.

Season Play

Seasons (profiles)

Setup & Settings → Tournament → Seasons (Profile). A profile holds one season's worth of setup and results: blind structure, payouts, scoring sheet, saved names and game history.

  • Save As New Profile... starts a new season, leaving the old one intact.
  • Load Profile... switches to another season.

Use one profile per league or per season, and the standings stay separate without you having to clear anything.

Scoring sheet

Setup & Settings → Season → Scoring & History, Scoring side.

  1. Set Points just for playing if you want turning up to count. Every player who paid their buy-in earns it, on top of whatever their finishing place scores. Leave it at 0 and scoring works exactly as it always has.
  2. Click Add Place and set the points for 1st, 2nd, 3rd and so on.
  3. Remove Selected drops a place.
  4. Set how many worst results each player may drop across the season, if your league does that.
  5. Click Save Scoring Sheet.

Points are awarded automatically as each tournament finishes, and feed Season standings.

Note: Points for playing go to players who paid, not merely to names on the roster — otherwise a league could be padded from the keyboard. They are awarded once per player per game however many times someone re-entered: a rebuy is more money, not another person.

Game history

The Game History side of Scoring & History is the record of every past game and the points it awarded.

  • Double-click a row to correct it — this is where a wrong finishing order gets fixed after a tournament is over.
  • Delete removes one game entirely.
  • Standings recalculate from history, so a correction here flows through immediately.

Season standings

Setup & Settings → Season → Season Standings. Total points per player across every game in this profile, best first, with the drop-lowest rule applied.

Print... prints it in order, 1st to last.

Look and Sound

Designing the clock screen

Setup & Settings → Screens & sound → Edit Clock Screen. Every element on the clock screen can be moved, resized, restyled, hidden or removed.

  1. Drag an element to move it; drag a corner or edge handle to resize it.
  2. Use the panel on the right for exact X %, Y %, Width %, Height %, Font, Font Size, Bold, Italic and Visible.
  3. Text Color..., Fill Color... and Clear Fill (Transparent) set colours; Image... and Clear Image handle backgrounds.
  4. Add Banner adds your own line of text — a house rule, a sponsor, "food at 9". Type it into Banner Text.
  5. Tick Scroll on a banner to make it travel across the screen, and set its speed.
  6. Remove Selected deletes the selected element or banner.
  7. Fit to Window re-centres the canvas.
  8. Click Save, or Save As New Layout... to keep it under a name. Load Layout... and Delete Layout... manage saved ones.

Note: Cancel discards everything changed since you opened the editor.

Sending each display to its own monitor (Screens)

Setup & Settings → Display → Screens. Set this once and stop dragging windows around at the start of every night.

One row per thing that can be shown: the tournament clock, the cash game list, player check-in and the seating chart. Pick a monitor for each, or leave it on Don’t move it and that window opens wherever it happens to be.

Note: If a monitor you assigned isn’t plugged in, that window opens on your main screen instead and the status bar says so. It will never open on a screen that isn’t there — a window you can’t see is still taking your keystrokes.

The screen also warns you if two things are pointed at the same monitor. That is allowed — you might want to swap between them — but whichever opens last covers the other, and it is better to know now than while a room waits.

The side screen: cash list, high hands and pots on one monitor

Setup & Settings → Season → Side Screen. Most rooms have one spare monitor, not three — so this puts the cash game list, the high hands and the side pots on a single display, split between them.

  • Cash game list — who is waiting and how long they have been, longest wait first. Trimmed to ten with “and N more” below, because forty names in small type is nobody’s idea of readable.
  • High hands — who currently holds each prize and with what (see High hands and side prizes).
  • Side pots and add-ons — every add-on you offer, what it is worth, and how many players are in it.

It goes on whichever monitor you assigned the cash list to under Sending each display to its own monitor (Screens), and updates itself as things change.

Note: Pot totals count only money you have actually taken. A pot that included unpaid entries would shrink when somebody left without settling up, and a room that watched it go up will notice.

Tones and voice announcements

Setup & Settings → Display → Voice Announcements. The clock can make two kinds of noise, and they are separate switches: a short tone, and the voice calling out what happened. Have both, either, or neither.

The tones. One note for the one-minute warning, a rising pair when the blinds go up, three notes for a break starting or ending. A tone carries across a loud room in a way a sentence does not — by the time a table works out the PC is talking, the sentence is over. A room learns the three of them in one night.

  1. Tick Sound a tone on the one-minute warning and every blind change.
  2. Press One minute, Blinds up and Break to hear them, and set Tone Volume until they carry.
  3. Tick Announce tournament events out loud if you also want the words.
  4. Set Speech Pace and Speech Volume.
  5. Click Save.

Note: With both switched on, the tone plays first and the announcement follows it. This PC plays one sound at a time, so they take turns rather than talking over each other.

Note: The voice runs entirely on this PC. No account, no login, no internet connection involved.

Nothing on this screen speaks. You hear the voice at the first announcement of the next game, and only then. A settings screen that talks out loud on a single click is the last thing anybody wants in a room mid-game, so the old Test Announcement button is gone.

Emailing results

Setup & Settings → System → Email Settings. Optional — fill it in and finishing a tournament emails the final standings and the season leaderboard out.

  1. Type the addresses into Send Results To. Separate several with commas.
  2. Click Send Test Email to prove it works before you rely on it.
  3. Click Save.

That is the whole setup. There is no mail server to configure and no password to create: Poker Director sends it for you. Replies go to your account’s email address, so a player who hits Reply reaches you and not us.

Note: You need to be signed in on the Online / Live page — see Your account, and why it matters more than it looks — because the results are sent by the service. If you are not signed in when a tournament finishes, the status bar says so and nothing is sent. Nothing else about running the game depends on it.

Housekeeping

Nightly List Close: when the lists end

Setup & Settings → System → Nightly List Close.

Your cash list and your check-in desk deliberately survive being closed and reopened. Somebody who has waited forty minutes is still on the list after a crash, and somebody who signed up on Tuesday is still expected on Thursday. That is the point of them.

The catch is that they survive the night as well, and without this nothing ever took them off. A room ended up with its player page showing a queue of people who had put their names down four days earlier, their wait still counting up past five thousand minutes.

So you name a time — 4:00 AM unless you change it — and at that time the lists end.

  • Everybody still waiting for a cash seat is cleared.
  • Everybody expected at the desk who never arrived is cleared.
  • Anybody sitting in a game is left alone, whatever the time. They are in a chair, not in a queue.
  • Anybody standing at your desk is left alone too. They are here. Only the intentions are cleared.

If the PC is switched off at closing time it still happens — the lists are cleared the next time you open Poker Director, so a list can never outlive one night whatever the computer was doing.

Clear the lists now does it this second, for a night that finishes early. And you can switch the whole thing off if you would rather clear the lists by hand.

See The cash room: games, queues and seats and The Check-In Desk: who is coming, and who is standing here for the lists themselves.

Clearing stored data

Setup & Settings → Season → Purge Data. This is the blunt tool: each row wipes an entire category, with its own confirmation. There is deliberately no "clear everything" button, so one wrong click can't take more than one category with it.

  • Blind Schedule — back to the built-in placeholder. Only before a tournament starts.
  • Payout Amounts — clears every paying place.
  • Scoring Sheet — clears the points table and the drop-lowest count.
  • Saved Player Names — clears the saved name list. Doesn't touch tonight's roster.
  • Game History and Season Standings — deletes every recorded game. Standings are calculated from history, so clearing one clears both.

To remove one item rather than a category, use that item's own screen: one level in Building a blind structure, one place in Setting the prize pool, one name via Remove Ticked in Player Lists, one past game in Game history.

Backups: keeping a copy, and putting it back

Everything the app knows lives on this one PC. A dead hard drive, a reinstalled Windows or a new computer would take every season, every standings table and every player list with it. Backups are the answer to that, and there are two kinds.

Automatic. One backup is taken every time Poker Director starts, into a backups folder beside your data. The five most recent are kept and older ones are removed, so the folder cannot grow without limit. It happens on a background thread — it never holds up the screen, and you do not have to remember anything. If one ever fails, the status bar says so.

Setup & Settings → Your data → Back Up Now. Choose where the file goes. This is the one that matters: the automatic backups sit on the same disk as the data, so they survive a mistake but not a failed drive. Put this one on a memory stick, or in a folder that syncs to OneDrive or Dropbox.

Setup & Settings → Your data → Restore From Backup. Pick a backup file and its contents are put back.

  • Files inside the backup replace what is on the PC. Anything the backup does not contain is left alone — restoring never empties the folder.
  • A copy of your data as it is right now is saved first, so a restore of the wrong file can itself be undone.
  • It is refused while a tournament is running. Finish or close tonight first.
  • Close and reopen the app afterwards — what is on screen was loaded before the restore.

Note: Your licence is deliberately not included in a backup. Restoring onto a different PC will ask for your key, which is what you want: a licence is tied to the machine it was activated on. Backing it up would only produce an activation that fails for reasons you cannot see. See Your licence if you need your key again.

Your licence

Setup & Settings → Help → Licence. Shows the licence number this copy was issued under and the Installation ID of the computer it's running on.

A licence key works on one computer. That's why the two numbers are here: if you ever need support, or a key for a replacement machine, quote both and whoever supplied the program can look up exactly what you have.

  • Copy Details puts both numbers on the clipboard, ready to paste into a text or an email.
  • A new computer needs a new key — its Installation ID will be different. Reinstalling on the same computer does not: the same key still works.
  • If a licence has an expiry date, it's shown here too.

The beta programme

Setup & Settings → Help → Beta programme. Empty on almost every copy, and that is the normal state — this is for the handful of rooms running builds before anybody else does.

If your machine is on the beta list you will have been sent a link. Paste it into this screen once. From then on, when a new beta is ready, Poker Director says so along the bottom of the clock screen and the sentence is a link: click it and your browser downloads the installer, which you run yourself.

  • Poker Director never downloads or installs anything on its own. It tells you a build exists. Everything after that is you and your browser, exactly as if you had gone to the website.
  • The link is a password. It is yours, and anybody who has it can download beta builds — do not pass it on.
  • Clear the box and save to take this machine off the list. Nothing is left behind.
  • Beta builds are signed like any other release, so Windows can still confirm the file came from us.

Note: A beta is a build being tested. If something is wrong with one, say which version you are on — the number is on the clock screen and in Help → Licence — because a fault in a beta is a fault nobody else can see.

Where your data is kept

Everything is stored on this PC, under your own user folder:

%LOCALAPPDATA%\PokerDirector

  • profiles — seasons: blinds, payouts, scoring, history.
  • saved_tournaments — saved nights you can reload.
  • blind_structures — your saved structures.
  • player_groups — your saved groups.
  • seating_layouts and game_screens — saved screen designs.
  • config — settings (email, phone remote, voice, buy-in).
  • data — the running event log the app replays after a crash.

You do not have to copy that folder by hand — see Backups: keeping a copy, and putting it back.

Troubleshooting

The phone can't reach the remote. Check the phone is on the same Wi-Fi as this PC (not mobile data, not a guest network). If several addresses are offered under Remote, try the other one — a VPN can add addresses that go nowhere.

Nobody can check in. Make sure Check-in open is ticked on the check-in screen, and that the phone remote is switched on (see Letting players check themselves in (QR code)).

+Rebuy is greyed out. Rebuys are switched off, or that player has hit the cap. Hover the button for the reason; change it under Buy-in, extras and the rebuy rule.

There is no +Re-entry button. Re-entries are switched off — tick Allow re-entries under Buy-in, extras and the rebuy rule. It only ever shows on the row of somebody who is already out; for a player still in their seat the button you want is +Rebuy.

Blind Structure isn't in the list. It's hidden once the clock has started. Use Prev Level, Next Level and +1 Minute in the Game Controls drawer instead (see The Game Controls drawer and keyboard shortcuts).

Someone was eliminated by mistake. Undo Last Elimination while the game is live; Game History after it's finished (see Eliminations, rebuys and re-entries).

A name is on the roster twice. Use Remove on the duplicate row — that's a data-entry fix, not an elimination (see Adding players to the roster).

The app closed unexpectedly. Reopen it. The night is replayed from the event log (see Saving and loading a tournament).

No sound. Check Sound a tone... or Announce tournament events out loud is ticked, the volume isn't at zero and Windows is not muted, then press one of the tone buttons on that screen — if a tone plays there, the PC's audio is fine and the next level change will be heard (see Tones and voice announcements).